World Library  
Flag as Inappropriate
Email this Article

Internet art

Article Id: WHEBN0024997119
Reproduction Date:

Title: Internet art  
Author: World Heritage Encyclopedia
Language: English
Subject: New media art, Net.flag, Software art, Interactive art,
Collection: Internet Art, Internet Culture, New Media Art
Publisher: World Heritage Encyclopedia

Internet art

Internet art (often referred to as net art) is a form of digital artwork distributed via the Internet. This form of art has circumvented the traditional dominance of the gallery and museum system, delivering aesthetic experiences via the Internet. In many cases, the viewer is drawn into some kind of interaction with the work of art. Artists working in this manner are sometimes referred to as net artists.

Internet art can happen outside the technical structure of the Internet, such as when artists use specific social or cultural Internet traditions in a project outside of it. Internet art is often—but not always—interactive, participatory, and multimedia-based. Internet art can be used to spread a message, either political or social, using human interactions.

The term Internet art typically does not refer to art that has been simply digitized and uploaded to be viewable over the Internet. This can be done through a web browser, such as images of paintings uploaded for viewing in an online gallery.[1] Rather, this genre relies intrinsically on the Internet to exist, taking advantage of such aspects as an interactive interface and connectivity to multiple social and economic cultures and micro-cultures. It refers to the Internet as a whole, not only to web-based works.

Theoriest and curator [1] He cites the above stipulations, as well as defining it as distinct from commercial web design, and touching on issues of permanence, archivability, and collecting in a fluid medium.


  • Forms and presentation 1
  • History and context 2
  • See also 3
  • References 4
  • Bibliography 5
  • External links 6

Forms and presentation

Internet art can be created in a variety of media: through websites; e-mail projects;[2] Internet-based original software projects (sometimes involving games); Internet-linked networked installations; interactive and/or streaming video, audio, or radio works; and networked performances (using multi-user domains, virtual worlds such as Second Life, chat rooms, and other networked environments).[3] It can also include completely offline events, like Alexei Shulgin's 1997 Vienna performance, Real Cyberknowledge for Real People. Shulgin printed out copies of ‍ '​Beauty and the East' / ZKP4, published online by the mailing list nettime, and handed the booklets out to passers-by on the streets of Vienna.[4] Internet art overlaps with other computer-based art forms such as new media art, electronic art, software art, digital art, telematic art and generative art.

The terms Internet art, net-based art, net art, [1] (pronounced "Net-dot-art") was a more popular term in the 1990s, often referring to some of the first net artists who were critiquing the structures of the Internet.[5]

Critic Rachel Greene states that the term originated "when Slovenian artist Vuk Cosic opened an anonymous e-mail only to find it had been mangled in transmission. Amid a morass of alphanumeric gibberish, Cosic could make out just one legible term —''—which he began using to talk about online art and communications."[3] Greene lists several artists as early experimenters of the form: Vuk Ćosić, Jodi, Alexei Shulgin, Heath Bunting, Shu Lea Cheang, VNS Matrix and Olia Lialina. In her book Internet Art, Green places the inception of Internet art after 1993, with the popularization of graphical web browsing.[6]

History and context

Internet art is rooted in disparate artistic traditions and movements, ranging from Dada to Situationism, conceptual art, Fluxus, video art, kinetic art, performance art, telematic art and happenings.[7]

As the art form develops, its historical context is continually re-evaluated. Amsterdam-based critic Josephine Bosma defines Internet art as having "five generations",[5] where the first generation of artists did not work with the Internet proper, but with electronic interconnectivity—precursors to the Internet, such as fax, slow scan television and videotex. These earlier forms are often defined more broadly as Networked art.[8]

In 1974, Canadian artist Vera Frenkel worked with the Bell Canada Teleconferencing Studios to produce the work String Games, the first artwork from Canada to use telecommunications technologies.[9]

An early [8] Media art institutions such as Ars Electronica Festival in Linz, or the Paris-based IRCAM (a research center for electronic music), would also support or present early Networked art.

However, as Greene and others note, with spread of the desktop computer in the 1980s and the advent of the Web in the 1990s, a much broader spectrum of artists entered the field, often completely independent from art institutions—and often purposely at odds with institutional culture.[3]

Between 1994 to 2000, several public venues formed to archive, disseminate and promote Internet art. Key organizations included SITO; The Thing; Adaweb, directed by Benjamin Weil; Alt-X, founded by artist Mark Amerika; Rhizome, initiated by artist and curator Mark Tribe; and FILE Electronic Language International Festival, founded by artists Ricardo Barreto and Paula Perissinotto.[3]

With the rise of search engines as a gateway to accessing the web in the late 1990s, many net artists turned their attention to related themes. The 2001 'Data Dynamics' exhibit at the Whitney Museum of American Art featured 'Netomat' (Maciej Wisniewski) and 'Apartment' (Marek Walczak and Martin Wattenberg, which used search queries as raw material. Mary Flanagan's 'The Perpetual Bed' received attention for its novel use of 3D nonlinear narrative space, or what she called "navigable narratives." [11] [12] Her 2001 work in the Whitney Biennial, 'collection' collected items from hard drives around the world and displayed them in a 'computational collective unconscious.'[13] Golan Levin's 'The Secret Lives of Numbers' (2000) visualized the "popularity" of the numbers 1 to 1,000,000 as measured by Alta Vista search results. Such works pointed to alternative interfaces and questioned the dominant role of search engines in controlling access to the net.

Nevertheless, the Internet is not reducible to the web, nor to search engines. Besides these unicast (point to point) applications, suggesting that there is some reference points, there is also a multicast (multipoint and acentered) internet that has been explored by very few artistic experiences, such as the Poietic Generator.

The emergence of social networking platforms, understood to be “web-based services that allow individuals to… construct a public or semi-public profile within a bounded system… articulate a list of other users with whom they share a connection, and… view and traverse their list of connections and those made by others within the system,” [14] facilitated a transformative shift in the distribution of internet art. Early online communities were organized around specific “topical hierarchies,” [14] whereas social networking platforms consist of egocentric networks, with the “individual at the center of their own community.” [14] Artistic communities on the Internet underwent a similar transition in the mid-2000s, shifting from Surf Clubs, “15 to 30 person groups whose members contributed to an ongoing visual-conceptual conversation through the use of digital media”[15] and whose membership was restricted to a select group of individuals, to image-based social networking platforms, like Flickr, which permit access to any individual with an e-mail address. Internet artists make extensive use of the networked capabilities of social networking platforms, and are rhizomatic in their organization, in that “production of meaning is externally contingent on a network of other artists’ content.”[15]

See also


  1. ^ a b c Ippolito, Jon. "Ten Myths of Internet Art". VECTORS: Digital art of our time. New York: New York Digital Salon. Retrieved September 21, 2010. 
  2. ^ Guy Bleus (Ed.), Re: The E-Mail-Art & Internet-Art Manifesto, in: E-Pêle-Mêle: Electronic Mail-Art Netzine, Vol.III, #1, T.A.C.-42.292, Hasselt, 1997.
  3. ^ a b c d Greene, Rachel (May 2000). "Web Work: A History of Internet Art". BNET: The CBS Interactive business network. CBS Interactive. Retrieved September 21, 2010.  (Republished from ArtForum magazine)
  4. ^ "Cyberknowledge for Real People". Recycling the Future 4: Action in public space. Kunstradio. Retrieved September 21, 2010. 
  5. ^ a b Olson, Marisa (March 9, 2009). "Conference Report: NET.ART (SECOND EPOCH)". Rhizome at the New Museum. New York: Rhizome. Retrieved September 21, 2010. 
  6. ^ Greene, Rachel (June 2004). Internet Art. World of Art. Thames & Hudson.  
  7. ^ Chandler, Annmarie; Neumark, Norie (2005). At a Distance: Precursors to Art and Activism on the Internet. Cambridge, Massachusetts: MIT Press.  
  8. ^ a b Loeffler, Carl Eugene; Ascott, Roy (1991). "Chronology and Working Survey of Select Telecommunications Activity". Leonardo (Cambridge, Massachusetts: MIT Press) 24 (2): 236–240.  
  9. ^ Langill, Caroline (2009). "Electronic media in 1974". Shifting Polarities. Montreal: The Daniel Langlois Foundation for Art, Science, and Technology. Retrieved September 21, 2010. 
  10. ^ White, Norman T. "Plissure du Texte". The NorMill. Retrieved September 21, 2010.  (Unedited transcript including organizational discussion.)
  11. ^ Klink, Patrick (1999). "Daring Digital Artist". UB Today. Buffalo: The University at Buffalo. Retrieved December 21, 2011. 
  12. ^ Flanagan, Mary (2000). "navigating the narrative in space: gender and spatiality in virtual worlds". Art Journal. New York: The College Art Association. Retrieved December 21, 2011. 
  13. ^ Cotter, Holland (2002). "Never Mind the Art Police, These Six Matter". New York: The New York Times. Retrieved December 21, 2011. 
  14. ^ a b c Boyd, D. M.; N. B. Ellison (2007). "Social Network Sites: Definition, History, and Scholarship". Journal of Computer Mediated Communication 13 (1). Retrieved 20 November 2012. 
  15. ^ a b Schneider, B. "From Clubs to Affinity: The Decentralization of Art on the Internet". 491. Retrieved 20 November 2012. 


  • Kate Armstrong, Jeremy Bailey & Faisal Anwar on Net Art in Canadian Art Magazine [1]
  • Weibel, Peter and Gerbel, Karl (1995). Welcome in the Net World , @rs electronica 95 Linz. Wien New York: Springer Verlag. ISBN 3-211-82709-9
  • Fred Forest 1998,¨Pour un art actuel, l'art à l'heure d'Internet" l'Harmattan, Paris
  • Baranski Sandrine, La musique en réseau, une musique de la complexité ? Éditions universitaires européennes, mai 2010
  • Barreto, Ricardo and Perissinotto, Paula “the_culture_of_immanence”, in Internet Art.
  • Baumgärtel, Tilman (2001). 2.0 – Neue Materialien zur Netzkunst / New Materials towards Net art. Nürnberg: Verlag für moderne Kunst. ISBN 3-933096-66-9.
  • Wilson, Stephen (2001). Information Arts: Intersections of Art, Science and Technology. Cambridge, Mass. : MIT Press. ISBN 0-262-23209-X.
  • Caterina Davinio 2002. Tecno-Poesia e realtà virtuali / Techno-Poetry and Virtual Realities, Sometti, Mantua (IT) Collection: Archivio della poesia del 900. Mantua Municipality. With English translation. ISBN 88-88091-85-8
  • Stallabrass, Julian (2003). "Internet Art: the online clash of culture and commerce". Tate Publishing. ISBN 1-85437-345-5, ISBN 978-1-85437-345-8.
  • Christine Buci-Glucksmann, "L’art à l’époque virtuel", in Frontières esthétiques de l’art, Arts 8, Paris: L’Harmattan, 2004
  • Greene, Rachel (2004). "Internet Art". Thames and Hudson. ISBN 0-500-20376-8, ISBN 978-0-500-20376-7.
  • Corby, Tom (2006). "Network Art: Practices and Positions". Routledge, ISBN 0-415-36479-5.
  • WB05 e-symposium published as ISEA Newsletter #102 - ISSN 1488-3635 #102 [2]
  • Ascott, R.2003. Telematic Embrace: visionary theories of art, technology and consciousness. (Edward A. Shanken, ed.) Berkeley: University of California Press.
  • Roy Ascott 2002. Technoetic Arts (Editor and Korean translation: YI, Won-Kon), (Media & Art Series no. 6, Institute of Media Art, Yonsei University). Yonsei: Yonsei University Press
  • Ascott, R. 1998. Art & Telematics: toward the Construction of New Aesthetics. (Japanese trans. E. Fujihara). A. Takada & Y. Yamashita eds. Tokyo: NTT Publishing Co.,Ltd.
  • Fred Forest 2008. Art et Internet, Paris Editions Cercle D'Art / Imaginaire Mode d'Emploi
  • Thomas Dreher: IASLonline Lessons/Lektionen in NetArt.
  • Thomas Dreher: History of Computer Art, chap.VI: Net Art: Networks, Participation, Hypertext
  • Monoskop (2010). Overview of 'surf clubs' phenomenon. [3]
  • Art in the Era of the Internet, PBS Report
  • (Spanish) Martín Prada, Juan, Prácticas artísticas e Internet en la época de las redes sociales, Editorial AKAL, Madrid, 2012, ISBN 978-84-460-3517-6
  • Bosma, Josephine (2011) "Nettitudes - Let's Talk Net Art" [4] NAI Publishers, ISBN 978-90-5662-800-0
  • Schneider, B. (2011, January 6). From Clubs to Affinity: The Decentralization of Art on the Internet « 491. 491. Retrieved March 3, 2011, from
  • Boyd, D. M., & Ellison, N. B. (2007). Social Network Sites: Definition, History, and Scholarship. Journal of Computer Mediated Communication, 13(1). Retrieved March 14, 2011, from
  • Moss, Ceci. (2008). Thoughts on “New Media Artists v. Artists with Computers". Rhizome Journal.
  • Greene, Rachel. (2000) A History of Internet Art. Artforum, vol. 38.
  • Bookchin, Natalie & Alexei Shulgin (1994-5). Introduction to Rhizome.
  • Atkins, Robert. (1995). The Art World (and I) Go Online. Art in America 83/2.
  • Houghton, B. (2002). The Internet & art: A guidebook for artists. Upper Saddle River, NJ: Prentice Hall. ISBN 0-13-089374-9.
  • Bosma, J. (2011). Nettitudes: Let's talk net art. Rotterdam: Nai Publishers. ISBN 978-90-5662-800-0.
  • Daniels, D., & Reisinger, G. (2009). Net pioneers 1.0: Contextualizing early net-based art. Berlin: Sternberg Press. ISBN 978-1-933128-71-9.

External links

  • an online-gallery listing and directory of internet art
This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.

Copyright © World Library Foundation. All rights reserved. eBooks from Project Gutenberg are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.