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GLScene

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Title: GLScene  
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Subject: Cocos2d, Away3D, Frogatto & Friends, Gosu (library), Panda3D
Collection: 3D Scenegraph Apis, Free Game Engines, Free Pascal, Opengl
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GLScene

GLScene
The GLScene interface
Stable release v1.2 / July 31, 2013 (2013-07-31)
Preview release v1.2 SVN revision 6388 / August 3, 2013 (2013-08-03)
Operating system Linux and Microsoft Windows
Platform Intel x86 - 32-bit
License Mozilla Public Licence 1.1
Website .net.sourceforgeglscene

GLScene is a free OpenGL-based library for the Delphi programming language, C++ and Free Pascal. It provides visual components and objects allowing description and rendering of 3D scenes.

Development of the original library was started in 1999 by Mike Lischke[1] and at version 0.5 the library was made Open Source and placed in the care of project administrator Eric Grange.

GLScene allows programmers to create OpenGL 3D objects at design-time using the interface shown. A wide range of objects and additional VCL controls are provided to help the programmer to build powerful 3D Delphi applications.

GLScene is supported by its user-base and comes with a number of demonstration applications and examples. Beginning with version 1.2 it also supports the C++Builder and Lazarus IDE for Free Pascal.

References

  1. ^ http://www.lischke-online.de/GLScene.php

External links

  • GLScene homepage
  • GLScene - Lazarus wiki
  • Official GLScene web forum
  • Download the last version
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