Star Wars: Knights of the Old Republic II the Sith Lords

For the second issue of the Star Wars comic series of the same name, see Star Wars: Knights of the Old Republic (comics).
Star Wars:
Knights of the Old Republic II –
The Sith Lords
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Developer(s) Obsidian Entertainment
Publisher(s) LucasArts
Designer(s) Chris Avellone (Lead Designer), Kevin Saunders, Ferret Baudoin, Tony Evans, Michael Chu
Series Star Wars: Knights of the Old Republic
Engine Odyssey
Platform(s) Xbox
Windows
Release date(s) Xbox
  • NA December 6, 2004
  • EU February 11, 2005
  • AUS February 15, 2005
Microsoft Windows
  • NA February 8, 2005
  • EU February 11, 2005
  • AUS February 15, 2005
Steam
  • WW August, 2012
Genre(s) Role-playing
Mode(s) Single-player
Distribution CD, DVD, download

Star Wars: Knights of the Old Republic II – The Sith Lords is a role-playing video game released for the Xbox and Microsoft Windows. It is the sequel to Star Wars: Knights of the Old Republic and it was released for Xbox on December 6, 2004, while the Windows version was released on February 8, 2005. It was developed by Obsidian Entertainment and published by LucasArts. The music score was composed by Mark Griskey.[1]

Gameplay

Story

The game takes place five years after the events of Star Wars: Knights of the Old Republic,[2] in a time when the Jedi have been nearly exterminated by the Sith. The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as "The Exile" or "Jedi Exile" and was later named Meetra Surik in the Old Republic novels. Throughout the game, the player's character (canonically a female,[3] although the player can choose to play either sex) restores their connection to the Force while, with the help of non-player character companions, trying to stop the Sith. The player makes choices that turn the Exile to either the light side or the dark side of the Force, and travels to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.

While hiding on The Harbinger, a Republic cruiser, the player is sedated by HK-50, an assassin droid, to be delivered to a crime syndicate called The Exchange, who have put out a bounty on live Jedi. The player is rescued by Kreia, with whom the player forms a Force Bond, and the droid T3-M4 on the Ebon Hawk, and flee the Harbinger. While still being pursued they encounter Atris, the last member of the Jedi Council who sentenced the Exile, who sends one of her servants to monitor the Exile's activities.

The Exile then travels to four worlds to find reclusive Jedi Masters, and either begs their aid or kills them in revenge of their treatment. During this, they encounter and defeat Darth Nihilus and escape Darth Sion.

After finding all the Masters, the Exile returns to find that Atris has long ago fallen to the Dark Side, and has been collecting hundreds of Sith Holocrons. After defeating Atris, Kreia reveals her plan to use the Exile to destroy the Force by using the destruction caused Malachor V and the mass shadow generator. Malachor V was the site of the final battle of the Mandalorian Wars where the Exile used the mass shadow generator to completely annihilate the planet, which cost countless lives and was the cause of the Exile's broken connection to the Force. The Exile fights his or her way through the hordes of monsters which inhabit the planet's surface, then through the inhabitants of the Sith Academy which survived the cataclysm, and finally through Darth Sion, before confronting Kreia - who is now Darth Traya - in the planet's core.

The Exile defeats Darth Traya and before dying, delivers a prophetic vision of the future pertaining to the Exile's companions. Depending the on the player's alignment, the Exile activates the mass shadow generator with the help of Bao-Dur's remote, escapes Malachor V before it is destroyed, and travels into the Unknown Regions in search of Revan (light side) or doesn't activate the mass shadow generator and remains on Malachor V as the new Dark Lord of the Sith (dark side).

Characters and locations

The Exile's back story reveals that the character served under Revan during the Mandalorian Wars and ordered the activation of a devastating weapon at the climactic battle over Malachor V. The deaths that ensued created such a substantial "wound" in the Force that the character was forced to sever all connections to the Force, and the Jedi Council ordered the character exiled from the Jedi Order. As the game progresses, the Jedi Exile rebuilds a connection to the Force and creates unusually strong Force Bonds with other characters and places, while unknowingly sapping Force powers.

Among the characters who join the Jedi Exile are Kreia, who acts as the Exile's mentor in a manner akin to Obi-Wan Kenobi or Qui-Gon Jinn;[2] pilot and former Sith assassin Atton Rand; technician and Mandalorian War veteran Bao-Dur and his droid remote; the criminal droid G0-T0; and the Sith apprentice Visas Marr. T3-M4 and Canderous Ordo (now identified as "Mandalore"), both featured in the first game, also join the Exile's team. Other characters join the Exile's party only under certain conditions. HK-47, who appears in the first game, joins the quest if the Exile collects and uses the parts necessary to reactivate it. The Wookiee bounty hunter Hanharr joins if the Exile is aligned with the dark side of the Force; Hanharr's competitor, Mira, joins if the Exile is light-aligned or neutral. If the player's character is male, Brianna the Handmaiden can join the player's quest, while Mical the Disciple joins a female Exile.

The game features three main antagonists: Darth Traya, a mysterious assailant who remains in the dark through most of the game; Darth Sion, an undead Sith Lord with a murderous hatred for Jedi; and Darth Nihilus, a Sith Lord whose physical being was destroyed due to his immense affinity to the Force. New playable locations include war-ravaged Telos, a Telos bunker and the orbiting Citadel Station, the port Iziz, Onderon and its jungle moon Dxun, Nar Shaddaa and Goto's orbiting yacht, Peragus, the starships Harbinger and Ravager, and Malachor V. Korriban and Dantooine from the original game are revisited, both now with ravaged buildings and intensified problems. The Ebon Hawk, the main character's ship in the first game, is also the player's transportation in this game.

Development

The game is the sequel to BioWare's commercially and critically acclaimed Star Wars: Knights of the Old Republic. The change of developers came at BioWare's suggestion based on their familiarity with Obsidian Entertainment's previous work,[2] as BioWare was busy developing Jade Empire and started focusing on their own intellectual properties.[4] Development on The Sith Lords started around the same time of Knights of the Old Republic's Xbox release.[5]

The Sith Lords was constructed using an updated version of Knights of the Old Republic's Odyssey game engine, which Obsidian obtained from BioWare Company.[2] BioWare also provided technical assistance to Obsidian's developers.[2] New features include more combat animations and interface scaling.[6]

Producer Chris Avellone in an interview after the game's publication stated that he wished "there had been more time" to work on the game, and that a large amount of content — a droid factory, an entire planet, and other locations — were cut.[7]

There are four official patches for the game. The second and third patch updated the quality of the movies and music while the first and fourth fixed gameplay issues. In 2005 after the end of the official support the game community began to provide support themself. A fan-released Unofficial patch by this modding community fixed around 500 remaining bugs[8][9] and also restored most of the cut content back into the game.[10] There were also methods found by the community for improving compatibility and implementing widescreen functionality on modern PC operating systems.[11]

Reception

The game was generally well received by critics. The game received high marks from several reviewers: 8.5/10 from GameSpot, 4.5/5 from Gamespy, and 9.3/10 from IGN. Based on 30 professional reviews, Metacritic gave the game an average rating of 85 out of 100,[12] compared to 93 for Knights of the Old Republic.[13] GameSpy called Kreia the "Best Character" of 2005.[14] However, the game was criticized for being incomplete due to a rushed deadline.[15]

In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[16]

References

External links

  • MobyGames
  • Template:Sww
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