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WWE Crush Hour

WWE Crush Hour

North American cover art featuring The Rock and Rob Van Dam


Developer(s) Pacific Coast Power & Light
Publisher(s) THQ
Designer(s) Cormac Russell
Steve Yoshimura
Platform(s) PlayStation 2, GameCube
Release date(s)
  • NA March 17, 2003
  • PAL May 15, 2003
Genre(s) Vehicular combat, Racing
Mode(s) Single-player, multiplayer

WWE Crush Hour is a vehicular combat video game published by THQ and released in 2003 for the Nintendo GameCube and PlayStation 2. An Xbox version was planned but canceled.

Contents

  • Plot 1
  • Development 2
  • Reception 3
  • References 4
  • External links 5

Plot

The plot of the game consists of Vince McMahon ending up having control over all of the television networks, making WWE superstars feature on any TV show or commercial that he wants. His newest project, titled "Crush Hour", is a demolition derby-style show featuring over 30 of the WWE superstars in their own custom cars with guns on them (Primary Weapon), and foreign objects (Optional Weapon) to enhance the destruction of the opponent's vehicles, and a "Special Move" which will inflict significantly more damage than the other aforementioned weapons.

Development

WWE Crush Hour was officially announced on May 16, 2002 by JAKKS Pacific and THQ. It was released on March 17, 2003 in North America, and on May 15 in Europe. The game was a budget title, and retailed for much less than other licensed games.

Reception

Reception
Review scores
Publication Score
GC PS2
EGM 3.17/10[1] N/A
Eurogamer 3/10[2] N/A
Game Informer 4/10[3] 5.25/10[4]
GamePro [5] N/A
GameSpot 5.7/10[6] 5.7/10[6]
GameSpy [7] [8]
GameZone 6.9/10[9] 6/10[10]
IGN 6.5/10[11] 6.2/10[12]
Nintendo Power 2.4/5[13] N/A
OPM (US) N/A [14]
Maxim 4/10[15] 4/10[15]
The Village Voice 5/10[16] N/A
Aggregate scores
GameRankings 54.03%[17] 53.53%[18]
Metacritic 55/100[19] 56/100[20]

The game was met with very mixed reception upon release. GameRankings and Metacritic gave it a score of 54.03% and 55 out of 100 for the GameCube version,[17][19] and 53.53% and 56 out of 100 for the PlayStation 2 version.[18][20]

References

  1. ^ EGM staff (May 2003). "WWE Crush Hour (GC)".  
  2. ^ Bramwell, Tom (July 9, 2003). "WWE Crush Hour (GC)".  
  3. ^ Brogger, Kristian (May 2003). "WWE Crush Hour (GC)".  
  4. ^ "WWE Crush Hour (PS2)". Game Informer (121): 83. May 2003. 
  5. ^ The D-Pad Destroyer (March 18, 2003). "WWE Crush Hour Review for GameCube on GamePro.com".  
  6. ^ a b Navarro, Alex (March 20, 2003). "WWE Crush Hour Review".  
  7. ^ Fischer, Russ (April 17, 2003). "GameSpy: WWE: Crush Hour (GCN)".  
  8. ^ Fischer, Russ (April 17, 2003). "GameSpy: WWE: Crush Hour (PS2)". GameSpy. Retrieved March 7, 2015. 
  9. ^ Lafferty, Michael (April 10, 2003). "WWE: Crush Hour - GC - Review".  
  10. ^ Romano, Natalie (April 3, 2003). "WWE: Crush Hour - PS2 - Review". GameZone. Archived from the original on October 6, 2007. Retrieved March 7, 2015. 
  11. ^ Lewis, Cory D. (March 17, 2003). "WWE Crush Hour (GCN)".  
  12. ^ Lewis, Cory D. (March 18, 2003). "WWE Crush Hour (PS2)". IGN. Retrieved March 7, 2015. 
  13. ^ "WWE Crush Hour".  
  14. ^ Kennedy, Sam (May 2003). "WWE Crush Hour".  
  15. ^ a b Steinberg, Scott (March 19, 2003). "WWE Crush Hour".  
  16. ^ Catucci, Nick (April 29, 2003). "Sell Like Hell".  
  17. ^ a b "WWE Crush Hour for GameCube".  
  18. ^ a b "WWE Crush Hour for PlayStation 2". GameRankings. Retrieved March 7, 2015. 
  19. ^ a b "WWE Crush Hour for GameCube Reviews".  
  20. ^ a b "WWE Crush Hour for PlayStation 2 Reviews". Metacritic. Retrieved March 7, 2015. 

External links


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