World Library  
Flag as Inappropriate
Email this Article

Virtual environment software

Article Id: WHEBN0028516912
Reproduction Date:

Title: Virtual environment software  
Author: World Heritage Encyclopedia
Language: English
Subject: RealXtend, Virtual reality
Collection:
Publisher: World Heritage Encyclopedia
Publication
Date:
 

Virtual environment software

Uses

Virtual environment software can be purposed for any use, from advanced military training in a virtual environment simulator to virtual classrooms. Many Virtual Environments are being purposed as branding channels for products and services by enterprise corporations and non-profit groups.

Currently, virtual event and virtual tradeshow have been the early accepted uses of virtual event services. More recently, virtual environment software platforms have offered choice to enterprises – with the ability to connect people across the Internet. Virtual Environment Software enables organizations to extend their market and industry reach while reducing (all travel-related) costs and time.

Background

Providers of virtual environments have tended to focus on the early marketplace adoption of virtual events. These providers are typically software as a service (SaaS)-based. Most have evolved from the streaming media/gaming arena and social networking applications.

This early virtual event marketplace is now moving towards 3D persistent environments, where enterprises combine e-commerce, social media as core operating systems, and is evolving into virtual environments for branding, customer acquisition, and service centers. A Persistent Environment enables users, visitors and administrators to re-visit a part or parts of the event or session. Information gathered by attendees and end users is typically stored in a virtual briefcase typically including contact information and marketing materials.

Potential advantages

Virtual environment software has the potential to maximize the benefits of both online and on-premises environments. A flexible platform would allow companies to deploy the software in both environments while having the ability to run reports on data in both locations from a centralized interface. The advent of ‘persistent environments’ lends itself to a rich integration with enterprise technology assets which can be solved efficiently through the implementation of software.[1]

Virtual environment software can be applied to virtual learning environments (also called Learning Management Systems or LMS). In the US, Universities, Colleges and similar higher education institutions have adopted virtual learning environments to economize time, resources and course effectiveness.[2]

Future

Virtual events, trade shows and environments are not projected to replace physical events and interactions. Instead they are seen as extensions and enhancements to these physical events and environments by increasing lead generation and reaching a wider audience while decreasing expenses. The virtual environments industry has been projected to reach a market size in the billions of dollars.[3]

Market availability

Virtual environment software is an alternative to bundled services. Companies known to provide virtual environment software are UBIVENT, Unisfair or vcopious.

See also

References

  1. ^ "Virtual Worlds Management". Virtual Worlds Management. Retrieved 2010-11-11. 
  2. ^ "Virtual Worlds Management". Virtual Worlds Management. Retrieved 2010-11-11. 
  3. ^ Doyle, Michael (2009-03-29). "Could the Virtual Event and Meeting Industry be Half the Size of the Soft Drink Industry in a Few Years? - The Virtual Edge Community". Virtualedge.org. Retrieved 2010-11-11. 
This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and USA.gov, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for USA.gov and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
 
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
 
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.
 


Copyright © World Library Foundation. All rights reserved. eBooks from Project Gutenberg are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.