World Library  
Flag as Inappropriate
Email this Article

Software art

Article Id: WHEBN0000288506
Reproduction Date:

Title: Software art  
Author: World Heritage Encyclopedia
Language: English
Subject: Computer art, Generative art, Amy Alexander, Esoteric programming language, Hybrid arts
Collection: Computer Art
Publisher: World Heritage Encyclopedia

Software art

Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software art has attained growing attention since the late 1990s. It is closely related to Internet art since it often relies on the Internet, most notably the World Wide Web, for dissemination and critical discussion of the works. Art festivals such as FILE Electronic Language International Festival (São Paulo), Transmediale (Berlin), Prix Ars Electronica (Linz) and readme (Moskow, Helsinki, Aarhus, Dortmund) have devoted considerable attention to the medium and through this have helped to bring software art to a wider audience of theorists and academics.

Selection of artists and works

  • Scott Draves is best known for creating the Electric Sheep in 1999, the Bomb visual-musical instrument in 1995, and the Fractal flame algorithm in 1992.
  • Robert B. Lisek, creator of NEST - Citizens Intelligent Agency and GGGRU worm, datamining software for searching hidden patterns and links between people, groups, objects, events, places /based on LANL's and GRU's antiterrorist software
  • Bob Holmes an artist who creates websites that are signed, exhibited and sold in galleries and Museums as autonomous artworks.
  • Netochka Nezvanova is the author of nebula.m81, an experimental web browser awarded at Transmediale 2001 in the category "artistic software". She is also the creator of the highly influential nato.0+55+3d software suite for live video manipulation.
  • Jason Salavon is known for the creation of "amalgamations" that average dozens of images to create individual, ethereal "archetype" images.
  • Alexei Shulgin is well known for this 386DX performance group, but is also credited with early software art-inspired creations.
  • Adrian Ward has won several awards for his Signwave Auto-Illustrator, a generative art graphic design application, which parodies Adobe Photoshop.
  • Martin Wattenberg is one of the pioneers of data visualization art, creating works based on music, photographs, and even WorldHeritage edits.
  • Corby & Baily were early experimenters in this field, producers of the reconnoitre web browser which won an honorary mention in the net art section of Ars Electronica in 1999.
  • LIA is one of the early pioneers of Software and Net Art. Her website, (1999-2003) received an Award of Distinction in the Net Vision/Net Excellence Category of Ars Electronica in 2003.

See also

Further reading

  • DATA browser 02 (2005). Engineering Culture: On 'The Author as (Digital) Producer'. Autonomedia / Arts Council England. ISBN 1-57027-170-4
  • Barreto, Ricardo and Perissinotto, Paula “the_culture_of_immanence”, in Internet Art. Ricardo Barreto e Paula Perissinotto (orgs.). São Paulo, IMESP, 2002. ISBN 85-7060-038-0.
  • Luining, Peter (2004). Read_Me 2004. An extensive review of the Run_Me software art conference/ festival held in Aarhus, Denmark 2004.
  • Bosma, Josephine (2004). Constructing Media Spaces
  • Broeckmann, Andreas (2006). Software Art Aesthetics|
  • Broeckmann, Andreas (2004). Runtime Art: Software, Art, Aesthetics
  • Corby, Tom (2006). "Network Art: Practices and Positions". Routledge, ISBN 0-415-36479-5.
  • Oliver Grau: Virtual Art: From Illusion to Immersion, MIT-Press/Leonardo Books, Cambridge 2003.
  • Magnusson, Thor (2002). Processor Art: Currents in the Process Oriented Works of Generative and Software Art
  • Christine Buci-Glucksmann, "L'art à l'époque virtuel", in Frontières esthétiques de l'art, Arts 8, Paris: L'Harmattan, 2004
  • Paul, Christiane (2003). Digital Art (World of Art series). London: Thames & Hudson. ISBN 0-500-20367-9.
  • Edward A. Shanken. (1998). "The House that Jack Built - Jack Burnham's Concept of 'Software' as a Metaphor for Art" Leonardo Electronic Almanac 6:10.
  • Edward A. Shanken (2002). "Art in the Information Age: Technology and Conceptual Art" Leonardo 35:4: 433-38.
  • Software Art Andreas Broegger Copenhagen
  • Mitchell Whitelaw. Metacreation: art and artificial life. Cambridge, MA: MIT Press, 2004
This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.

Copyright © World Library Foundation. All rights reserved. eBooks from Project Gutenberg are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.