World Library  
Flag as Inappropriate
Email this Article

Adaptive resonance theory

Article Id: WHEBN0003056879
Reproduction Date:

Title: Adaptive resonance theory  
Author: World Heritage Encyclopedia
Language: English
Subject: Neuropsychology, ART, Gail Carpenter, Encog, Vector quantization
Publisher: World Heritage Encyclopedia

Adaptive resonance theory

Adaptive resonance theory (ART) is a theory developed by Stephen Grossberg and Gail Carpenter on aspects of how the brain processes information. It describes a number of neural network models which use supervised and unsupervised learning methods, and address problems such as pattern recognition and prediction.


The primary intuition behind the ART model is that object identification and recognition generally occur as a result of the interaction of 'top-down' observer expectations with 'bottom-up' sensory information. The model postulates that 'top-down' expectations take the form of a memory template or prototype that is then compared with the actual features of an object as detected by the senses. This comparison gives rise to a measure of category belongingness. As long as this difference between sensation and expectation does not exceed a set threshold called the 'vigilance parameter', the sensed object will be considered a member of the expected class. The system thus offers a solution to the 'plasticity/stability' problem, i.e. the problem of acquiring new knowledge without disrupting existing knowledge.

Learning model

Basic ART Structure

The basic ART system is an unsupervised learning model. It typically consists of a comparison field and a recognition field composed of neurons, a vigilance parameter (threshold of recognition), and a reset module. The comparison field takes an input vector (a one-dimensional array of values) and transfers it to its best match in the recognition field. Its best match is the single neuron whose set of weights (weight vector) most closely matches the input vector. Each recognition field neuron outputs a negative signal (proportional to that neuron’s quality of match to the input vector) to each of the other recognition field neurons and thus inhibits their output. In this way the recognition field exhibits lateral inhibition, allowing each neuron in it to represent a category to which input vectors are classified.

After the input vector is classified, the reset module compares the strength of the recognition match to the vigilance parameter. If the vigilance parameter is overcome (i.e. the input vector is within the normal range seen on previous input vectors), training commences: the weights of the winning recognition neuron are adjusted towards the features of the input vector. Otherwise, if the match level is below the vigilance parameter (i.e. the input vector's match is outside the normal expected range for that neuron) the winning recognition neuron is inhibited and a search procedure is carried out. In this search procedure, recognition neurons are disabled one by one by the reset function until the vigilance parameter is overcome by a recognition match. In particular, at each cycle of the search procedure the most active recognition neuron is selected and then switched off if its activation is below the vigilance parameter (note that it thus releases the remaining recognition neurons from its inhibition). If no committed recognition neuron’s match overcomes the vigilance parameter, then an uncommitted neuron is committed and its weights are adjusted towards matching the input vector. The vigilance parameter has considerable influence on the system: higher vigilance produces highly detailed memories (many, fine-grained categories), while lower vigilance results in more general memories (fewer, more-general categories).


There are two basic methods of training ART-based neural networks: slow and fast. In the slow learning method, the degree of training of the recognition neuron’s weights towards the input vector is calculated to continuous values with differential equations and is thus dependent on the length of time the input vector is presented. With fast learning, algebraic equations are used to calculate degree of weight adjustments to be made, and binary values are used. While fast learning is effective and efficient for a variety of tasks, the slow learning method is more biologically plausible and can be used with continuous-time networks (i.e. when the input vector can vary continuously).

Types of ART


ART 1[1][2] is the simplest variety of ART networks, accepting only binary inputs.


ART 2[3] extends network capabilities to support continuous inputs.


ART 2-A[4] is a streamlined form of ART-2 with a drastically accelerated runtime, and with qualitative results being only rarely inferior to the full ART-2 implementation.


ART 3[5] builds on ART-2 by simulating rudimentary neurotransmitter regulation of synaptic activity by incorporating simulated sodium (Na+) and calcium (Ca2+) ion concentrations into the system’s equations, which results in a more physiologically realistic means of partially inhibiting categories that trigger mismatch resets.

Fuzzy ART

Fuzzy ART[6] implements fuzzy logic into ART’s pattern recognition, thus enhancing generalizability. An optional (and very useful) feature of fuzzy ART is complement coding, a means of incorporating the absence of features into pattern classifications, which goes a long way towards preventing inefficient and unnecessary category proliferation.


ARTMAP Overview

ARTMAP,[7] also known as Predictive ART, combines two slightly modified ART-1 or ART-2 units into a supervised learning structure where the first unit takes the input data and the second unit takes the correct output data, then used to make the minimum possible adjustment of the vigilance parameter in the first unit in order to make the correct classification.


Fuzzy ARTMAP[8] is merely ARTMAP using fuzzy ART units, resulting in a corresponding increase in efficacy.


It has been noted that results of Fuzzy ART and ART 1 depend critically upon the order in which the training data are processed. The effect can be reduced to some extent by using a slower learning rate, but is present regardless of the size of the input data set. Hence Fuzzy ART and ART 1 estimates do not possess the statistical property of consistency.[9]


  1. ^ Carpenter, G.A. & Grossberg, S. (2003), Adaptive Resonance Theory, In Michael A. Arbib (Ed.), The Handbook of Brain Theory and Neural Networks, Second Edition (pp. 87-90). Cambridge, MA: MIT Press
  2. ^ Grossberg, S. (1987), Competitive learning: From interactive activation to adaptive resonance, Cognitive Science (Publication), 11, 23-63
  3. ^ Carpenter, G.A. & Grossberg, S. (1987), ART 2: Self-organization of stable category recognition codes for analog input patterns, Applied Optics, 26(23), 4919-4930
  4. ^ Carpenter, G.A., Grossberg, S., & Rosen, D.B. (1991a), ART 2-A: An adaptive resonance algorithm for rapid category learning and recognition, Neural Networks (Publication), 4, 493-504
  5. ^ Carpenter, G.A. & Grossberg, S. (1990), ART 3: Hierarchical search using chemical transmitters in self-organizing pattern recognition architectures, Neural Networks (Publication), 3, 129-152
  6. ^ Carpenter, G.A., Grossberg, S., & Rosen, D.B. (1991b), Fuzzy ART: Fast stable learning and categorization of analog patterns by an adaptive resonance system, Neural Networks (Publication), 4, 759-771
  7. ^ Carpenter, G.A., Grossberg, S., & Reynolds, J.H. (1991), ARTMAP: Supervised real-time learning and classification of nonstationary data by a self-organizing neural network, Neural Networks (Publication), 4, 565-588
  8. ^ Carpenter, G.A., Grossberg, S., Markuzon, N., Reynolds, J.H., & Rosen, D.B. (1992), Fuzzy ARTMAP: A neural network architecture for incremental supervised learning of analog multidimensional maps, IEEE Transactions on Neural Networks, 3, 698-713
  9. ^ Sarle, Warren S. (1995), Why Statisticians Should Not FART

Wasserman, Philip D. (1989), Neural computing: theory and practice, New York: Van Nostrand Reinhold, ISBN 0-442-20743-3

External links

  • Stephen Grossberg's website.
  • ART's implementation for unsupervised learning (ART 1, ART 2A, ART 2A-C and ART distance) can be found at
  • [1] Summary of the ART algorithm
This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.

Copyright © World Library Foundation. All rights reserved. eBooks from Project Gutenberg are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.