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Apple Lossless

Apple Lossless
Developer(s) Apple Inc.
Initial release April 28, 2004 (2004-04-28)
Stable release October 28, 2011 (2011-10-28)
Type Audio codec
License Apache License 2.0
Website .org.macosforgealac
Filename extension .m4a
Developed by Apple Inc.
Type of format Lossless data compression, audio file format
Contained by MPEG-4 Part 14

Apple Lossless, also known as Apple Lossless Audio Codec (ALAC), or Apple Lossless Encoder (ALE), is an audio coding format, and its reference audio codec implementation, developed by Apple Inc. for lossless data compression of digital music. After initially keeping it proprietary from its inception in 2004, in late 2011 Apple made the codec available open source and royalty-free. Traditionally, Apple has referred to the codec as Apple Lossless, though more recently they have begun to use the abbreviated term ALAC when referring to the codec.[1]

Contents

  • Codec 1
  • History 2
  • Other players 3
  • See also 4
  • References 5
  • External links 6

Codec

Apple Lossless supports up to 8 channels of audio at 16, 20, 24 and 32 bit depth with a maximum sample rate of 384kHz. Apple Lossless data is stored within an MP4 container with the filename extension .m4a. This extension is also used by Apple for lossy AAC audio data in an MP4 container (same container, different audio encoding). However, Apple Lossless is not a variant of AAC (which is a lossy format), but rather a distinct lossless format that uses linear prediction similar to other lossless codecs. These other lossless codecs, such as FLAC and Shorten, are not natively supported by Apple's iTunes software (either the Mac OS or Windows versions) or by iOS devices, so users of iTunes software who want to use a lossless format which allows the addition of metadata (unlike WAV/AIFF or other PCM-type formats, where metadata is usually ignored) have to use ALAC.[2] All current iOS devices can play ALAC–encoded files. ALAC also does not use any DRM scheme; but by the nature of the MP4 container, it is feasible that DRM could be applied to ALAC much in the same way it is applied to files in other QuickTime containers.

According to Apple, audio files compressed with its lossless codec will use up "about half the storage space" that the uncompressed data would require. Testers using a selection of music have found that compressed files are about 40% to 60% the size of the originals depending on the kind of music, which is similar to other lossless formats.[3][4] Furthermore, compared to some other formats, it is not as difficult to decode, making it practical for a limited-power device, such as older iOS devices.[5][6]

Partly because of the use of an MP4 container, Apple Lossless does not contain integrated error checking.[7]

History

The software for encoding into ALAC files, Apple Lossless Encoder, was introduced into the Mac OS X Core Audio framework on April 28, 2004 together with the QuickTime 6.5.1 update; thus making it available in iTunes since version 4.5 and above. The codec is also used in the AirPort and AirPlay implementation.

The Apple Lossless Encoder (and decoder) were released as open source software under the Apache License version 2.0 on October 27, 2011,[8][9][10] however an independent reverse-engineered open-source encoder and decoder were already available before the release.

Other players

David Hammerton and Cody Brocious have analyzed and decoded this codec without any documents on the format. On March 5, 2005, Hammerton published a simple open source decoder in the programming language C on the basis of the reverse engineering work.[11]

The open source library libavcodec incorporates both a decoder and an encoder for Apple Lossless format, which means that media players based on that library (including VLC media player and MPlayer, as well as many media center applications for home theater computers, such as Plex, XBMC, and Boxee) are able to play Apple Lossless files. The library was subsequently optimized for ARM processors and included in Rockbox. Foobar2000 will also play Apple Lossless files as will JRiver Media Center and BitPerfect.

See also

References

  1. ^ "iTunes Store: How to subscribe to iTunes Match". Apple Inc. January 16, 2012. Retrieved June 27, 2012. Songs encoded in ALAC, WAV, or AIFF will be transcoded to a separate temporary AAC 256 kbps file locally, prior to uploading to iCloud. The original files will remain untouched. 
  2. ^ Hammerton, David (March 1, 2005). "Re: Apple Lossless Audio Codec: Issues surrounding the release of my code?". Gmane. Retrieved November 5, 2006. 
  3. ^ "Lossless comparison - HydrogenAudio Knowledgebase". HydrogenAudio. July 27, 2011. Retrieved June 27, 2012. 
  4. ^ McElhearn, Kirk (November 5, 2011). "An Overview of Apple Lossless Compression Results". Kirkville. Retrieved June 27, 2012. 
  5. ^ Owsinski, Bobby (December 26, 2007). The Mastering Engineer's Handbook: The Audio Mastering Handbook, Second Edition. Thomson Course Technology PTR. Chapter 12. Internet Delivery Formats > Lossless Codecs.  
  6. ^ "CodecPerformanceComparison < Main < Wiki". RockBox. July 28, 2013. Retrieved November 29, 2014. 
  7. ^ "Which is the best lossless codec? – Hydrogenaudio Forums". Hydrogenaudio. April 1, 2014. Retrieved June 30, 2014. 
  8. ^ "Apple Lossless Audio Codec". Apple Lossless Audio Codec. MacOS Forge. October 27, 2011. Retrieved October 29, 2011. 
  9. ^ Foresman, Chris (October 28, 2011). "After seven years, Apple open sources its Apple Lossless Audio Codec". Ars Technica. Retrieved October 29, 2011. 
  10. ^ von Eitzen, Chris (October 28, 2011). "Apple open sources its ALAC lossless audio codec".  
  11. ^ "ALAC". Crazney.net. 2004. Retrieved June 27, 2012. 

External links

  • Apple Lossless Audio Codec Project
  • ALAC – technical features
  • Apple - iTunes - Import
  • Article showing different rates of compression for different types of music
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