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Chris Avellone

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Title: Chris Avellone  
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Subject: List of Hero System Products, Planescape: Torment, The Nameless One, Black Isle Studios, Pillars of Eternity
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Chris Avellone

Chris Avellone
Chris Avellone in Manila in 2009
Born (1971-09-27) September 27, 1971
Nationality American
Occupation Game designer, comic book writer

Chris Avellone is an American video game designer and comic book writer who previously worked for Interplay and Obsidian Entertainment.


  • Biography 1
  • Notable game credits 2
  • Comic book credits 3
  • References 4
  • External links 5


He is an alumnus of the Thomas Jefferson High School for Science and Technology in Alexandria, VA.[1] He went on to study at The College of William & Mary, graduating with a major in English and a minor in fine arts, focused on architecture.[2]

Working initially as a freelancer in the two years after college, Avellone wrote campaigns for Dungeons & Dragons-inspired fantasy role-playing games.[2] After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title Star Trek: Starfleet Academy. In 1997 he took over the development of Descent to Undermountain, which he later called a disappointment. Avellone contributed to the 1998 game Fallout 2 and continued to work on its franchise.[3]

Interplay acquired the rights to produce a role-playing video game set in the Planescape campaign setting of Dungeons & Dragons with the development led by Avellone. The 1999 game Planescape: Torment removed character death as a motive and also won acclaim for its narrative.[3]

Avellone worked on all the titles of the Icewind Dale fantasy role-playing game series, which were released from 2000 to 2002. As a designer Avellone contributed to the fantasy titles Baldur's Gate: Dark Alliance (2001), Champions of Norrath (2004) and led the design of the cancelled Fallout title Van Buren, after which he resigned from Interplay and co-founded Obsidian Entertainment. For the company Avellone worked on the role-playing games Star Wars: Knights of the Old Republic II (2004) and Neverwinter Nights 2 (2006) and on the action role-playing game Alpha Protocol.[3] He also worked as a senior designer on Fallout: New Vegas.

He worked as the project director and lead creative designer on Dead Money, Old World Blues and Lonesome Road Fallout: New Vegas DLC.[1]

As of 2012, Avellone has been working as a narrative designer on role-playing video game Project Eternity, later known as Pillars of Eternity.[4][5] On June 9, 2015, he revealed that he had departed from Obsidian Entertainment.[6]

On September 25, 2015, Larian Studios announced that Chris will be working with them on Divinity: Original Sin 2 on games Kickstarter page.[7]

Notable game credits

Comic book credits

Star Wars comics:

  • Unseen, Unheard (2005)
  • Heroes on Both Sides (2006)
  • Impregnable (2007)
  • Old Scores (2007)
  • Graduation Day (2007)

Fallout comics:


  1. ^ a b "Chris Avellone's LinkedIn profile". 
  2. ^ a b Chmielewski, Dawn C. (August 15, 2000). "The writer Chris Avellone, senior designer, Black Isle Studios".  
  3. ^ a b c "Chris Avellone: Dark Knight".  
  4. ^ Alma Mater — Kickstarter. Chris Avellone: «Project: Eternity is our chance to return to doing the types of titles we did at Black Isle»
  5. ^ Sawyer, Josh. "Pillars of Eternity". Obsidian Forums. Obsidian. Retrieved 12 December 2013. 
  6. ^ Purchese, Robert (June 9, 2015). "Chris Avellone leaves Obsidian Entertainment".  
  7. ^
  8. ^ Tsao, Jennifer (March 2005). "Afterthoughts: Star Wars Knights of the Old Republic II: The Sith Lords; Behind the scenes with the real Jedi masters", Electronic Gaming Monthly (189): 52–54.
  9. ^ Jenna Pitcher (August 19, 2014). "Wasteland 2 nails a release date".  
  10. ^ "FTL: Advanced Edition Review". 
  11. ^ "Project Eternity Kickstarter". 
  12. ^ "Torment: Tides of numenera Kickstarter". 

External links

  • Chris Avellone's profile at MobyGames
  • Chris Avellone at The Vault, the Fallout wiki
  • Chris Avellone on Twitter
  • The Guardian interview with Chris Avellone

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