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Core Text

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Title: Core Text  
Author: World Heritage Encyclopedia
Language: English
Subject: OS X, Core OpenGL, Core Foundation, TenFourFox, Blued (Mac OS X)
Collection: Os X Apis, Text Rendering Libraries
Publisher: World Heritage Encyclopedia
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Core Text

Core Text is a Core Foundation style API in Mac OS X, first introduced in Mac OS X 10.4 Tiger, made public in Mac OS X 10.5 Leopard, and introduced for the iPad with iPhone SDK 3.2. Exposing a C API, it replaces the text rendering abilities of the now-deprecated QuickDraw and ATSUI frameworks in previous versions of Mac OS X. According to Apple, Core Text is "designed for high performance and ease of use" and its layout API is "simple, consistent, and tightly integrated with Core Foundation, Core Graphics, and Cocoa."[1]

Contents

  • Features 1
  • Example 2
  • References 3
  • External links 4

Features

Core Text provides the following opaque types:

  • CTFramesetter - creates CTFrame objects from given attributed string object and CGPath object using CTTypesetter.
  • CTTypesetter - performs line layouts; e.g., line breaking
  • CTFrame - represents an array of lines (i.e., CTLine objects).
  • CTLine - represents an array of glyph runs.
  • CTRun - an ordered collection of glyphs sharing the same attribute.
  • CTFont - represents a font.

Example

The following code displays the text "Hello, World!" to the given graphics context.

// Prepare font
CTFontRef font = CTFontCreateWithName(CFSTR("Times"), 48, NULL);

// Create an attributed string
CFStringRef keys[] = { kCTFontAttributeName };
CFTypeRef values[] = { font };
CFDictionaryRef attr = CFDictionaryCreate(NULL, (const void **)&keys, (const void **)&values,
                                          sizeof(keys) / sizeof(keys[0]), &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
CFAttributedStringRef attrString = CFAttributedStringCreate(NULL, CFSTR("Hello, World!"), attr);
CFRelease(attr);

// Draw the string
CTLineRef line = CTLineCreateWithAttributedString(attrString);
CGContextSetTextMatrix(context, CGAffineTransformIdentity);  //Use this one when using standard view coordinates
//CGContextSetTextMatrix(context, CGAffineTransformMakeScale(1.0, -1.0)); //Use this one if the view's coordinates are flipped

CGContextSetTextPosition(context, 10, 20);
CTLineDraw(line, context);

// Clean up
CFRelease(line);
CFRelease(attrString);
CFRelease(font);

References

  1. ^ Core Text Programming Guide: Core Text Overview

External links

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