World Library  
Flag as Inappropriate
Email this Article

Dead or Alive Ultimate

Article Id: WHEBN0000834197
Reproduction Date:

Title: Dead or Alive Ultimate  
Author: World Heritage Encyclopedia
Language: English
Subject: Helena Douglas, Ayane (Dead or Alive), Hitomi (Dead or Alive), Dead or Alive: Code Chronos, Dead or Alive 2
Publisher: World Heritage Encyclopedia

Dead or Alive Ultimate

Dead or Alive Ultimate

Developer(s) Team Ninja
Publisher(s) Tecmo
Series Dead or Alive
Platform(s) Xbox
Release date(s)
  • NA October 26, 2004
  • JP November 3, 2004
  • EU February 18, 2005
Genre(s) Versus fighting game
Mode(s) Single player, multiplayer

Dead or Alive Ultimate is a compilation fighting game developed by Team Ninja and released by Tecmo for the Xbox in 2004. It is a collection of the two previous games in the series Dead or Alive and Dead or Alive 2. It marks the only game in the series to date to be a compilation. It introduced new features, online play, and various unlockables.

The compilation contains the Sega Saturn version of Dead or Alive and an enhanced remake of DOA2 which utilized the Dead or Alive Xtreme Beach Volleyball graphics engine and offered DOA3 game mechanics, new game content, online multiplayer capabilities and the inclusion of Hitomi as a playable character. The game requires Xbox Live in order to play online, and includes 12 different game modes, 15 different characters from the Dead or Alive series, as well as bonus content for Dead or Alive 3.


  • Gameplay 1
  • Plot 2
  • Release 3
  • Reception 4
  • See also 5
  • References 6
  • External links 7


Dead or Alive Ultimate is a compilation game that includes a remade version of Dead or Alive 2, with re-developed graphics and new stages for the Xbox gaming system. It also includes the original Sega Saturn version of the first Dead or Alive, with smoothed graphics, but lacks the additional content received in the later-released North American PlayStation version (no Bass or Ayane characters or extra costumes). Both editions include online play.

Dead or Alive Ultimate 1 is essentially identical to its original Sega Saturn version, and is generally considered more of a collector's disc than for its content.

Dead or Alive Ultimate 2, being a remake created after the debut of Dead or Alive 3, takes elements and mechanics from both its original iteration and successor. The action of 3D-axis movement is as free-formatted as DOA3, and Hitomi is now a playable character albeit outside story mode. Other elements have been kept intact from DOA2. These include higher damaging counters than in DOA3, environmental hazards not warranting a knockout on a character, and a counter mechanism that is much harder to execute. Despite being able to freely move on a 3D axis in the Ultimate version of DOA2 however, most moves cannot be sidestepped as in other 3D fighters, as well as in DOA3. Another major change is in the revamped holding system in DOA2. The final major set of changes instituted in Ultimate is the inclusion of slopes, which are a type of environmental hazard where those knocked down them roll down the slope, taking damage as they fall.

Xbox Live support for this compilation makes it the second online console 3D fighting game to be released in America and Europe (Mortal Kombat: Deception being the first) and the first online console 3D fighting game in Japan). The system set forth by Tecmo for online play in Dead or Alive Ultimate was intended to recreate the feel of playing at an arcade. Players would log onto a shared "lobby" and then observe other matches until it was their turn to participate. Each lobby has a set of gameplay parameters that is determined by its creator, allowing for tournament-style play.

While this game brings back the old mechanics of the Dreamcast version of Dead or Alive 2, some changes to the music and remixes were added. Each character except Hitomi has their own remix. The remixes only appear in the Dance Floor stage, The Ray House.


The story mode of Dead or Alive Ultimate plays out as it did in the original. However, a new CG opening was included, further explaining the relationship and history of Ayane, Kasumi and Hayate (only available once users insert the DOA2 disc).


In Japan, Dead or Alive Ultimate was released with a crystal-clear blue version of the Xbox system that included a controller of the same color, a copy of Dead or Alive Ultimate, and some bonus Kasumi-themed extras.[1] In the United States, two trading cards with character pictures on them were randomly included in each game as part of a collector's edition.

The game disc of the North American release also contains the Booster Pack for Dead or Alive 3, which adds numerous character costumes and a new opening cinematic for the game. This disc also included a G4-produced segment from their Icons series detailing the history of the Dead or Alive series, along with interviews featuring various people from the video game industry, including series creator Tomonobu Itagaki.

With the December 14, 2006, backwards compatibility update for the Xbox 360, the Xbox release of Dead or Alive Ultimate can now be played on the Xbox 360.[2]


Aggregate scores
Aggregator Score
GameRankings 84.14%[3]
Metacritic 83/100[4]
Review scores
Publication Score B[5]
AllGame [7]
Eurogamer 8/10[8]
Game Informer 9/10[9]
GamePro 4.5/5[10]
GameSpot 8.8/10[11]
GameSpy [12]
GamesRadar 9/10[13]
GameZone 9.6/10[14]
IGN 9.2/10[15]
OXM 8.8/10[16]
PALGN 8/10[17]
TeamXbox 9.5/10[18]
Detroit Free Press [19]
Yahoo! Games [20]

The game received mostly very good reviews.

See also


  1. ^, "Toned-down DOA Ultimate Xbox bundle hitting Japan" - Retrieved February 16, 2011
  2. ^ "Xbox 360 Backwards-compatibility List". 
  3. ^ "Dead or Alive Ultimate for Xbox". GameRankings. 2004-10-26. Retrieved 2013-12-22. 
  4. ^ "Dead or Alive Ultimate for Xbox Reviews". Metacritic. Retrieved 2013-12-22. 
  5. ^ Smith, David (2004-10-26). "DOA Ultimate Review for XBOX from". Retrieved 2013-12-22. 
  6. ^
  7. ^
  8. ^ Fahey, Rob (2005-02-16). "Dead or Alive Ultimate Review • Reviews • Xbox •". Retrieved 2013-12-22. 
  9. ^ Game Informer, December 2004, page 182
  10. ^ "Review: Dead or Alive Ultimate for Xbox on". 2007-06-08. Retrieved 2013-12-22. 
  11. ^ "Dead or Alive Ultimate Review". GameSpot. 2004-10-26. Retrieved 2013-12-22. 
  12. ^ "GameSpy: Dead or Alive Ultimate - Page 1". Retrieved 2013-12-22. 
  13. ^§ionId=1000
  14. ^
  15. ^ "Dead or Alive Ultimate - IGN". Retrieved 2013-12-22. 
  16. ^ Official Xbox Magazine, Holiday 2004, page 66
  17. ^ "Dead or Alive Ultimate Review - Xbox Video Game Review - PAL Gaming Network". 2005-03-07. Retrieved 2013-12-22. 
  18. ^ "Dead or Alive Ultimate Review (Xbox)". 2004-10-26. Retrieved 2013-12-22. 
  19. ^
  20. ^

External links

  • Official website (Japanese)
  • Dead or Alive Ultimate at MobyGames
This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.

Copyright © World Library Foundation. All rights reserved. eBooks from Project Gutenberg are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.