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Double disc court

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Double disc court

Flying disc games are games played with flying discs (sometimes called by the trademarked name Frisbees). Some of the games, such as Ultimate and Disc golf, are sports with substantial international followings.


The flying disc was invented in 1948 by Walter Morrison. In 1957 January 13, Wham-O bought the rights to the invention and released it later under the trademarked name Frisbee. The game of Ultimate, the most widely played disc game, was developed in the late 1960s by Joel Silver and Jared Kass. In 1974, Freestyle competition was introduced by Ken Westerfield and Discrafts Jim Kenner.[1] In 1976, the game of Disc golf was developed by Ed Headrick.


Main article: Ultimate (sport)

Ultimate (often called Ultimate Frisbee) is a competitive non-contact team sport played with a flying disc. The object of the game is to score points by passing the disc into the opposing endzone, similar to American football. Players may not run while holding the disc. The game was invented in 1968 as an evening pastime by Jared Kass. Ultimate is distinguished by its Spirit of the Game - the principles of fair play, sportsmanship, and the joy of play.

Games based on Ultimate

A number of games have evolved which are derived or similar to Ultimate, but played with different rules. These games are often played when available fields or teams are too small for a full sized ultimate game.

Game Description
Goaltimate a half-court flying disc game derived from ultimate, similar to Hot Box
Hot box a non-contact team sport which is similar to Ultimate, but played on a smaller field and with fewer players
Mini ultimate a high energy, predominantly urban sport played on a smaller field than ultimate
Stop the chump an indoor variation of Ultimate
Schtick disc an Ultimate variant played with two discs where running with the disc is allowed[2]

Disc golf

Main article: Disc golf

Disc golf (also called frisbee golf or folf) is a game based on the rules of golf (referred to by disc golfers as "ball and stick golf"). It uses flying discs which are similar to the Frisbee, but usually smaller and denser. The discs are thrown towards a target, which serves as the "hole". The official targets are metal baskets with hanging chains to catch the discs.

Urban disc golf

A variation of Disc Golf, this game involves a 175 gram flying disc in the Urban setting, without baskets.

THE WAY TO PLAY: Like golf there are many ways to play, everyone for themselves, teams, scramble and more. We don't use Disc Golf Discs due to the damage it could incur on a person or property. You will want to use a 175 gram Discraft or Frisbee. These will do little damage if it were to hit something or someone; the float time will also give those not aware of the disc time to move.

WHERE TO PLAY: Typically played where there are large building, no car traffic, and times when there is little foot traffic, concrete is a consideration for location as well (typically +1).

GENERAL RULES: -Player creates course; designating start line or space any specified directions around, over, under, or through obstacles, Any +1 or -1 additions the destination -If during play something is not properly explained or not accounted for, then there can be a group discussion on the misunderstanding to find out how to proceed. -The thrower is not at fault because the designer did not specify The thrower re-throws do to mutual misunderstanding -Concrete is +1 unless course creator says otherwise -Buildings are not +1 unless course creator says otherwise -You are not allowed to verbally instruct pedestrians on where to throw or leave your disc. -First throw is treated like a pull in the game of ultimate, you can move your feet as much as you want, as long as you do not cross the designated throwing space. -The furthest one from the destination goes next you are not allowed to advance a disc if it is in a place where you can not throw from (inside of a bush). You may however move backwards (which would in turn put the bush between you and your destination). -Spirit of the game is important, so yelling prior to a players throw is pour play as well as getting a pedestrian to throw another players disc in the opposite direction. There are many scenarios that can occur, but we want people to avoid them as you may want to play with the people you are with again.

COURSE CREATION: There are many ways to create a new course here are some examples:

Hit the ____: design a course that requires players to throw around trees and buildings to get to the final destination of hitting said object (i.e. sign, side of building, etc)

Land on ___: like the one above only now you want the disc to land in such a way that it is on an object (i.e. table, parking space, bench, etc)

Under or through ____: this is nice when you have breeze ways, signs, arch ways, benches, bicycle racks

Roller: this one you will designate the start of the roll and where the roll has to ends. If there are multiple roles we usually use something to designate where our next role has to start, like a hat or water bottle.

How many throws: Find an object that is throwing distance away and see who takes the least amount of throws to hit, land on, go through destination. This can be really fun when combined with a roller, in which you have to hit the disc after your teammate rolls it.

Run and gun: as a team, you progress the disc like that in ultimate, running and catching, to see who can get to the destination first. Dropped passes have to be re-thrown. Think about how far away you can hit the object on the last throw.

Disc games adapted from non-disc games

These games originated when the rules of another game were adjusted to use a flying disc in place of a ball.

Game Description
Dodge disc a variation of dodgeball using a flying disc in place of the ball or balls
Guts a team sport, similar to murderball
Crosbee adapted from lacrosse, it is in many ways a cross between touch football and ultimate[3][4]
500 Can also be played with a football or other ball. One player throws the disk to the other players and calls out a number between 0 and 500. The catcher wins that number of points, and the first player to earn 500 is the new thrower.

Freestyle games

These (non-team) games emphasize throwing and catching and performing tricks.

Game Description
Disc dog dogs and their human disc throwers compete in events such as distance catching and somewhat choreographed freestyle catching
Flying disc freestyle athletes perform tricks with a flying disc

Freestyle competition

Main article: Ken Westerfield

Freestyle is an event where teams of two or three players perform a routine which consists of a series of creative throwing and catching techniques set to music. The routine is judged on the basis of difficulty, execution and presentation. The team with the best total score is declared the winner.[5]

In 1974, Ken Westerfield and Jim Kenner (founder and CEO of Discraft),[6] introduce and win the first flying disc freestyle competition at the 3rd annual Canadian Open Frisbee Championships, Toronto, Canada.[7][8] This was the first Frisbee freestyle competition ever.

A year later the AFDO (American Flying Disc Open) Rochester, New York, and the 1975 World Frisbee Championships, held at the Rose Bowl in Pasadena, California, adopted Ken and Jims freestyle competition format as one of their events. Today this same freestyle event is now accepted as one of the premier events in Flying disc tournaments worldwide.

The Freestyle Players Association was formed to oversee the competitive aspects of freestyle frisbee, and to help new players learn how to freestyle.[9]


Main article: Fricket

Fricket is a non-contact game of skill using a flying disc, 4' wickets, and some plastic cups. Fricket is also frequently called Cups, Suzy Sticks or Disc Cricket. (The name “Fricket” is derived from the combination of the words "Frisbee" and "Cricket.")

Double disc court

Double disc court (DDC) is a sport played with two flying discs. It is played between two teams of two players each. Teammates stand in the same court. The goal is to defend a court from an attack by the opponents. Two identical square courts are located on a level playing field of grass measuring 13 meters on a side. The distance between the courts is 17 meters. Attacks are made in two ways: by throwing a disc in play into the opponents' court in an attempt to have the disc come to rest within that court without ever having touched out-of-bounds, or by causing both discs to be touched by a player or players on the opposing team at the same time (called a "double"). A team scores a point whenever they make a successful attack or whenever an opponent throws a disc out-of-bounds. The first team to score the requisite number of points as determined by the competitive format wins the game.

Other/unclassified games

  • Durango boot
  • Flutterguts — a game used mainly to practice catching flying discs
  • Kan-jam - a variation of horseshoes.
  • Flimsee

See also


External links

  • Official Rules for Double Disc Court
  • Additional information and player rankings for Double Disc Court
  • Guts Frisbee
  • Friskeede:Friskee
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