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Eye of the Beholder (computer game)

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Title: Eye of the Beholder (computer game)  
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Subject: Forgotten Realms, Bloodwych, Frank Klepacki, List of Capcom games, Fujisankei Communications International, Xtalsoft, Mazes of Fate, List of role-playing video games: 1994 to 1995
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Eye of the Beholder (computer game)

Eye of the Beholder
MS-DOS Cover art
Developer(s) Westwood Associates
Publisher(s) Strategic Simulations, Inc.
Capcom (SNES)
Sega (Sega CD)
Pony Canyon, Inc. (PC-98)
Composer(s) Yuzo Koshiro (PC-9801, Sega CD)
Motohiro Kawashima (Sega CD)
Platform(s) MS-DOS, Amiga, Sega CD, SNES, PC-98
Release date(s) 1991 (MS-DOS)
1991 (Amiga)
1992 (PC-98)
1994 (SNES, Sega CD)
Genre(s) Role-playing video game
Mode(s) Single-player
Distribution Floppy disk, CD-ROM

Eye of the Beholder is a role-playing video game for computers and video game consoles developed by Westwood Studios. It was published by Strategic Simulations, Inc. in 1991 [1] [2] for the MS-DOS operating system and later ported to the Amiga, the Sega CD, and the SNES. The Sega CD version features an exclusive soundtrack composed by Yuzo Koshiro.[3] A full port to the Atari Lynx handheld was developed by NuFX in 1993, but never officially released.

The game had two sequels, Eye of the Beholder II: The Legend of Darkmoon, released in 1991, and Eye of the Beholder III: Assault on Myth Drannor, released in 1993. The third game, however, was not written by Westwood, who had split with SSI over artistic differences and created the Lands of Lore series.


The lords of the city of Waterdeep hire a team of adventurers to investigate an evil coming from beneath the city. The adventurers enter the city's sewer, but the entrance gets blocked by a collapse caused by Xanathar, the eponymous beholder. The team descends further beneath the city, going through Dwarf and Drow clans, to Xanathar's lair, where the final confrontation takes place.

Once the eponymous beholder is killed, the player would be treated to a small blue window describing that the beholder was killed and that the adventurers returned to the surface where they were treated as heroes. Nothing else was mentioned in the ending and there were no accompanying graphics. This was changed in the later released Amiga version, which featured an animated ending.


Eye of the Beholder featured a first-person perspective, in a three-dimensional dungeon.[4] The player controls four characters, initially, using a point-and-click interface to fight monsters.[4] This can be increased to a maximum of six characters, by resurrecting one or more of the dead NPCs bone remains or finding NPCs that are found throughout the dungeons.

The possibility to increase the size of the player's party through the recruiting of NPCs was a tradition in all of the Eye of the Beholder series. It was also possible to import a party from Eye of the Beholder into The Legend of Darkmoon or from The Legend of Darkmoor into Assault on Myth Drannor, thus a player could play through all three games with the same party.


Eye of the Beholder II: The Legend of Darkmoon

Eye of the Beholder II: The Legend of Darkmoon
Developer(s) Westwood Associates
Publisher(s) Strategic Simulations, Inc.
Cybille (FM Towns)
Capcom (PC-98)
Platform(s) MS-DOS, Amiga, FM-Towns, PC-98
Release date(s) 1991 (MS-DOS)
1992 (Amiga)
1993 (FM Towns, PC-98)
Genre(s) Role-playing video game
Mode(s) Single-player

Eye of the Beholder II: The Legend of Darkmoon used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more 'roleplaying' aspects to the game.

Plot: After the adventures of the first game, the heroes head to a local inn to rest and enjoy their newfound fame but a note gets slipped to them from Khelben "Blackstaff" Arunsun (Archmage of Waterdeep) who says that he sent a scout (Amber, a female elven thief/mage of neutral good alignment) to investigate reports of evil brewing in a temple known as Darkmoon but she has not returned. Khelben then transports the heroes to the temple to find Amber and continue the investigation, but it soon becomes apparent that not everything is as it seems....

The gameplay remains within the confines of the temple but players have to explore the vast catacombs beneath, the upper levels of the temple, and the three, silver and finally crimson where they can fight the evil Dran Draggore. Like the first game in the series, this one was also ported to the Amiga systems.

Eye of the Beholder III: Assault on Myth Drannor

Eye of the Beholder III: Assault on Myth Drannor
Developer(s) Strategic Simulations, Inc.
Publisher(s) Softgold Computerspiele
Ving Co., Ltd. (PC-98)
Platform(s) MS-DOS, PC-98
Release date(s) 1993 (MS-DOS)
1994 (PC-98)
Genre(s) Role-playing video game
Mode(s) Single-player

Eye of the Beholder III: Assault on Myth Drannor was not developed by Westwood Studios, the developer of Eye of the Beholder and The Legend of Darkmoon, but rather in-house by the publisher SSI. Despite employing an updated version of the engine, interesting and oft-unique NPC selection and welcome gameplay tweaks such as an 'All Attack' button and the ability to use polearms from second rank, it was not well received. Reviews criticized the oversized and maze-like maps, lag issues, unchallenging battles, poorly designed puzzles and uninteresting storyline.

Plot: After defeating Dran the heroes tell the patrons of a local tavern about their success over Dran Draggore and how it saved the town. After that, a mysterious man enters the tavern and asks the heroes to save the ruined city, Myth Drannor, which is ruled by a Lich named Acwellan. The man then tells the heroes that they need to save Myth Drannor by getting an ancient artifact from the Lich known as the Codex. After the heroes foolishly accept the quest, the mysterious man teleports the heroes just outside of Myth Drannor.

The explorable areas include the forest around the city, the mausoleum, and finally the city ruins including a mage guild and a temple.


Eye of the Beholder Trilogy (1995, SSI) was a rerelease of all the three games for MS-DOS on CD-ROM. They also (as did a number of other AD&D DOS Games) appeared later in Gamefest: Forgotten Realms Classics (2001, Interplay).

Game Boy Advance version

Dungeons & Dragons: Eye of the Beholder
Game Boy Advance cover art
Developer(s) Pronto Games
Publisher(s) Infogrames
Platform(s) Game Boy Advance
Release date(s) 2002
Genre(s) Role-playing video game
Mode(s) Single-player

A game titled Dungeons & Dragons: Eye of the Beholder was released for the Game Boy Advance that uses a "stripped down version of the 3rd edition D&D rules" with "only four basic character classes".[5] It is not a port of the original game, though it possesses roughly the same plot. It bears stronger resemblance to the original Gold Box games, such as Pool of Radiance.

Eye of the Beholder is similar to the early Role-playing video game Dungeon Master, released in 1987 by FTL Games.

According to GameSpy, this game "only managed to be a curiosity for older gamers and an annoying Western-style RPG for a new generation of Nintendo fans who had no idea what a Gold Box game was".[6]

Related games

Several modules for Neverwinter Nights have been created by fans as remakes of the original Eye of the Beholder game.[7]


The original Eye of the Beholder game was reviewed in 1991 in Dragon #171 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[8]

The Lessers reviewed Eye of the Beholder II: The Legend of Darkmoon in 1992 in Dragon #179, giving the game 5 out of 5 stars.[9]

According to GameSpy, despite the issues in the first Eye of the Beholder, "most players found the game well worth the effort".[10] GameSpy also commented that Eye of the Beholder II "sported a completely original ending, something that was badly needed, considering the game's biggest flaw -- the almost insane level of difficulty".[10] GameSpy also commented that "Eye of the Beholder III was a classic example of a company churning out a quick sequel to a good game and simply not giving it the love and care it really deserves".[11]


External links

  • MobyGames
  • (archived)
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