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Game Developers Conference

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Title: Game Developers Conference  
Author: World Heritage Encyclopedia
Language: English
Subject: Chris Crawford (game designer), Bastion (video game), PlayStation VR, Jason Rohrer, DirectX
Collection: Recurring Events Established in 1988, Video Game Development, Video Game Trade Shows
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Game Developers Conference

Game Developers Conference
Official Logo of the Game Developers Conference
Status Active/Ongoing
Genre Video game development
Venue Varies
Location(s) Varies
Country Varies
Inaugurated 1988 (1988)
Organized by UBM plc
Website
.com.gdconfwww

The Game Developers Conference (GDC) is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking. The event includes an expo, networking events, awards shows such as the Independent Games Festival and the Game Developers Choice Awards, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

Contents

  • History 1
    • GDC China 1.1
    • IGF China 1.2
  • Recurring Highlights 2
    • Tutorials 2.1
    • Summits 2.2
    • Console Maker's Keynotes 2.3
    • Developer's Rant 2.4
    • Game Design Challenge 2.5
  • Dates 3
  • References 4
  • External links 5

History

Outside the San Jose Convention Center during GDC 2004.

Originally called the Computer Game Developers Conference, the first conference was organized in 1988 by

  • Game Developers Conference official site
  • Hollywood and Games Summit official site
  • Hints and Tips for San Francisco Convention Travel
  • Austin GDC Video Interview Series
  • Collective repository and news source for game events including GDC
  • UBM TechWeb corporate site

External links

  1. ^ "GDC 2008 Breaks Attendance Record with 18K". GameDaily. February 28, 2008.
  2. ^ "Game Developers Conference Summary". Kidzworld.com. Retrieved on 2009-04-08.
  3. ^ GDC China
  4. ^ IGF China
  5. ^
  6. ^
  7. ^

References

Conference Location Dates
2009
GDC 2009 San Francisco, California March 23–27
GDC Europe 2009 Cologne, Germany August 17–19
GDC Austin 2009 Austin, Texas September 15–28
GDC China 2009 Shanghai, China October 11–13
2010
GDC 2010 San Francisco, California March 9–13
GDC Canada 2010 Vancouver, Canada May 6–7
GDC Europe 2010 Cologne, Germany August 16–18
GDC Online 2010 Austin, Texas October 5–8
GDC China 2010 Shanghai, China December 5–7
2011
GDC 2011 San Francisco, California February 28 - March 4
GDC Europe 2011 Cologne, Germany August 15–17
GDC Online 2011 Austin, Texas October 10–13
GDC China 2011 Shanghai, China November 12–14
2012
GDC 2012 San Francisco, California March 5–9
GDC Europe 2012 Cologne, Germany August 13–15
GDC Online 2012 Austin, Texas October 9–11
GDC China 2012 Shanghai, China November 17–19
2013
GDC 2013 San Francisco, California March 25–29
GDC Europe 2013 Cologne, Germany August 19–21
GDC China 2013 Shanghai, China September 15–17
GDC Next 2013 Los Angeles, California November 5–7
2014
GDC 2014 San Francisco, California March 17–21
GDC Europe 2014 Cologne, Germany August 11–13
GDC China 2014 Shanghai, China October 19–21
GDC Next 2014 Los Angeles, California November 3–4
2015
GDC 2015 San Francisco, California March 2-6
GDC Europe 2015 Cologne, Germany August 3-4
GDC China 2015 Shanghai, China October 25-27

Dates

The goal of the 4th annual Game Design Challenge was to create a game which was a religion, or which could become one. It was won by Jason Rohrer who designed a one-player at a time multiplayer game named Chain World contained entirely on a USB flash drive.[7]

flash mobs to engage in random acts of charity. For the first 3 challenges, Eric Zimmerman has always ended the challenge by indicating that all the contestants ideas could really be made into a game.

Game Design Challenge

The Rant panel has inspired similarly structured sessions, with more specialized topics (e.g., "Game Educators Rant" during the Education Summit, or rants during the Indie Game Summit).

  • 2005: "Burning Down The House: Game Developers Rant"
  • 2006: "Burn Baby, Burn: Game Developers Rant"
  • 2007: "Burning Mad: Game Publishers Rant"
  • 2008: "Pouring Gas on the Flames: Game Designers Rant"
  • 2009: "Burned by Friendly Fire: Game Critics Rant"
  • 2010: "Fired and Fired-Up: Jobless Developers Rant"
  • 2011: "No Freaking Respect! Social Game Developers Rant Back"
  • 2012: "Burn this MotherFather!: Game Dev Parents Rant"
  • 2013: "Mad as Hell: Hothead Developers Rant Back"
  • 2014: "Rant Apocalypse: The 10th Anniversary Mega Session"

Since 2005, the "rant" panel has been one of the most popular sessions at the conference. Moderated by Eric Zimmerman and Jason Della Rocca, a selection of notable industry figures are invited to speak on industry-related subjects they are passionate about. According to Zimmerman, the idea of the panel "is to really take those grumblings and mutterings and bring them out into the light, speak truth to power, cut through to the real s***, and talk about what is going on in our industry--what's wrong and what we can do to change it."[5] Many rants inspire controversy, discussion and a good deal of media coverage in industry press. Most rant sessions focus on a particular segment of the industry to draw their speakers from:

Developer's Rant

Regularly, Sony Computer Entertainment, Microsoft and Nintendo deliver keynotes at the conference showcasing upcoming products and technologies. Next to the Electronic Entertainment Expo, GDC keynotes are one of the more significant sources of news about upcoming console hardware and platforms, but with a focus on the developer audience instead of the wider press. A number of games in development or upcoming releases are also showcased, but generally far fewer than at E3.

Console Maker's Keynotes

A summit is a section of panels dedicated to a sub-segment of the game industry, also usually held on the first two days of the conference. Past and current summit topics include mobile games, independent games, game education (of students aspiring to join the industry), serious games, social games and online games.

Summits

About half of the time during the first two days of GDC are given over to tutorials, one or two-day long sessions on a given topic. Tutorials take the form of hands-on workshops and cover a variety of technical subjects such as game design, audio, topics in computer programming (such as physics, graphics programing or web technologies), production and business management.

Tutorials

Recurring Highlights

GDC China hosted the annual Independent Games Festival China (IGF China) from 2009, calling for entries developed by the independent game studios and individuals in the Asia-Pacific region. IGF China includes the Independent Games Summit, the Independent Games Festival Pavilion, and the Independent Games Festival Awards Ceremony.[4]

IGF China

Recognizing the burgeoning games market in China, UBM TechWeb brought its flagship event to Shanghai in 2007. With the continued support of Ministry of Culture of the People’s Republic of China, GDC China is held in Shanghai annually and will approach its fifth year in November, 2012.[3]

GDC China

UBM TechWeb has also produced several spinoff events. For example, the first GDC Europe (GDCE) was featured at the European Computer Trade Show (ECTS) in London between August 31 and September 1, 2001. Other GDC-related events include the Serious Games Summit, first held in 2004 as a GDC tutorial, and spun off as a standalone event in 2005, focusing on developing games for practical purposes, such as education, corporate training, military, and health care applications; and the Hollywood and Games Summit in conjunction with The Hollywood Reporter first held in June 2006. Additional events include the Game Advertising Summit, the Game Outsourcing Summit, the Game Career Seminar, GDC Russia, the China Game Summit, GDC London, the London Games Summit, the London Game Career Fair, and many others. In late 2006, UBM TechWeb acquired The Game Initiative, and now produces the Austin Game Developers Conference.

The Archives of the 2000-2012 GDC Conference are available from UBM's website archives page.

UBM TechWeb has added several other events to the GDC in recent years. At the GDC Expo, developers display the latest techniques useful in game development. "GDC Mobile," first held in 2002, focuses on developing games for mobile phones. Starting in 2004, the GDC partnered with Game Connection to present Game Connection @ GDC, a live matchmaking service for developers and publishers, which in 2007 expanded to include Game Connection Services for outsourcing and other services. Starting in 2006, the GDC partnered with Video Games Live to feature their symphonic performance of videogame music as the closing night event. In addition, the GDC has hosted a number of conference-wide game experiments designed by GameLab.

The Game Developers Choice Awards is the game industry's only open, peer-based awards show. Any member of the IGDA may nominate games, and then the membership votes on the finalists. As with the IGF, the individual creators are named as the recipients of the awards. Specialty awards such as Lifetime Achievement and First Penguin are determined by the GDCA committee, and all are revealed at the Game Developers Choice Awards ceremony at the GDC. The IGF and the GDCA are presented back to back, in an awards show produced by UBM TechWeb, typically on the Wednesday of the GDC.

2005 Game Developers Conference entrance

The Independent Games Festival is the first and largest competition for independent games, and highlights the innovative achievements of developers ranging in size from individuals building PC titles to studio teams creating console downloadable titles. A pool of judges from the game industry selects the finalists and winners, and the individual creators are named as the recipients of the awards. The IGF is managed and developed by UBM TechWeb, the organizer of the GDC.

The CGDC changed its name to "Game Developers Conference" in 1999. The GDC has also hosted the Spotlight Awards from 1997 to 1999, the Independent Games Festival since 1999 and the Game Developers Choice Awards since 2001. The GDC is also used for the annual meeting of the International Game Developers Association (IGDA).

Crawford also founded The Journal of Computer Game Design in 1987 in parallel to beginning the GDC, and served as publisher and editor of the academic-style journal through 1996.

Crawford continued to give the conference keynote address for the first several years of the conference, including the famous "whip" speech in the early 1990s where he punctuated a point about game tuning and player involvement by cracking a bullwhip perilously close to the front row of the audience.

awarded 25 scholarships to send qualified students to attend the 2009 GDC. IGDA The [2] The 2009 Game Developers Conference was held in San Francisco, on March 23–27, 2009.[1]

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