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Horde3D

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Horde3D

Horde3D
Original author(s) Nicolas Schulz
Developer(s) The Horde3D Team
Development status Active
Written in C++
Operating system Microsoft Windows, Mac OS X, Linux (experimental)[1]
Available in English
Type Graphics rendering engine
License EPL
Website .org.horde3dwww

Horde3D is an [2] Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games.[3] The engine is also particularly suited for large crowd simulations.[4] The engine is also compatible with GLFW.[5] The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg.

Design

The engine is primarily designed for an object-oriented approach to scene rendering.[6][7] It also features a Scene Editor that can design shaders with support for plugins including physics.[8] The engine was originally built on top of OpenGL 2.0[9] A plugin to use the engine with the Bullet Physics API also exists.[10]

Languages

The engine contains a number of bindings to various languages including C#, Java, Python, Lua and Squirrel.[11]

Games using the engine

The following commercial games use the Horde3D engine:[2]

Title Year Developer
Offroad Legends 2012 DogByte Games
Redline Rush 2013 DogByte Games
Timelines: Assault on America 2013 4Flash Interactive

References

  1. ^
  2. ^ a b http://horde3d.org/
  3. ^
  4. ^
  5. ^
  6. ^ http://devmaster.net/devdb/engines/horde3d
  7. ^
  8. ^
  9. ^
  10. ^
  11. ^

External links

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