Jeff Grubb (born August 27, 1957)[1] is an author of novels,[2] short stories, and comics and a computer and The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).[4]
Contents
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Personal life 1
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Beginnings in role-playing games 2
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Career 3
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TSR 3.1
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Freelance work 3.2
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Comics, novels, and short stories 4
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Computer games 5
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Bibliography 6
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Novels 6.1
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Dragonlance (shared universe) 6.1.1
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Forgotten Realms (shared universe) 6.1.2
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Magic: The Gathering (shared universe) 6.1.3
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WarCraft (shared universe) 6.1.4
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StarCraft (shared universe) 6.1.5
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Guild Wars (shared universe) 6.1.6
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Comics 6.2
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Forgotten Realms DC Comics 6.2.1
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Role-playing books 6.3
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Boot Hill 6.3.1
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Marvel Super-Heroes 6.3.2
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Spelljammer 6.3.3
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High Adventure 6.3.4
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Miniatures games 6.4
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References 7
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External links 8
Personal life
Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983.[1] He received a degree in civil engineering at Purdue University.[5] His first year of employment involved work with air pollution control devices.
Beginnings in role-playing games
Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including Panzerblitz and Blitzkrieg, and the SPI game, Frigate. As a freshman, he attended the campus war-gaming club and was introduced to the role-playing game, Dungeons & Dragons.[1] Grubb said,
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"I walked up to a group of players to ask what they were doing. One turned to me, handed me three six-siders, and said, 'Roll these. We need a cleric.' It was all downhill from there."[6]
Within the year, Grubb attended Gen Con, a table-top gaming convention, for the first time. He also ran his own campaign set in Toril, his own game universe.[1]
Career
TSR
Grubb's overseeing of the design of the "AD&D Open" at Gen Con in 1982, led to his employment as a game designer at TSR.[1][6] He was a design consultant on Gary Gygax's 1983 work, Monster Manual II for the Advanced Dungeons & Dragons role-playing game.[7] Tracy Hickman got Harold Johnson, then Grubb, Carl Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them.[8]:16 In 1984, Grubb was the principal architect of the Marvel Super Heroes game system.[9]
Grubb was a consultant on the first edition of
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Basics
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General
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Gameplay
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Creators
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Companies
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Licenses
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Player characters
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Character lists
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Notable characters
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Beasts and other beings
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Human and Demihuman
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Monster
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Lists by setting
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Publications
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Core rulebooks
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Classic rule sets
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Supplements
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Periodicals
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Early games (1975–1983)
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Bhaalspawn Saga
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Dark Alliance
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Other games by
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Forgotten Realms
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Various settings
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External links
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References
Miniatures games
High Adventure
Spelljammer
Marvel Super-Heroes
Boot Hill
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Manual of the Planes (1987) Published by TSR Inc. ISBN 0-88038-399-2
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d20 Modern Role-playing Game (with Bill Slavicsek, Rich Redman, and Charles Ryan)[12]
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Urban Arcana (with Eric Cagle, David Noonan, & Stan!, published by Wizards of the Coast)[13]
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Eye of the Wyvern (TSR, Inc.) Part of TSR's "Fast-play Game" series for Dungeons & Dragons.[10]
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Karameikos: Kingdom of Adventure (with Aaron Allston and Thomas M. Reid, part of the TSR Audio Games series, TSR, Inc.)[24]
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D&D: Diablo II Adventure Game (with Bill Slavicsek, published by Wizards of the Coast)[25]
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Tempest Feud (with Owen K.C. Stephens, published by Wizards of the Coast for the Star Wars Roleplaying Game) "Tempest Feud fails to rise to the exacting standards set by its predecessors."[11]
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M2 Maze of the Riddling Minotaur[1]
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DL7 Dragons of Light[1]
Role-playing books
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DC Comics published 25 Forgotten Realms comics from 1 Sept 1989 to 25 Sept 1991 where Jeff Grubb was the author.
Forgotten Realms DC Comics
Comics
Guild Wars (shared universe)
StarCraft (shared universe)
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The Last Guardian (2001), ISBN 0-671-04151-7. This novel has been described as "an original tale of magic, warfare, and heroism based on the bestselling, award-winning electronic game from Blizzard Entertainment".[23]
WarCraft (shared universe)
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Artifacts Series
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Book 1: The Brothers' War (1999), ISBN 0-7869-1170-0
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Ice Age Trilogy
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The Gathering Dark (1999)
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The Eternal Ice (2000)
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The Shattered Alliance (2000)
Magic: The Gathering (shared universe)
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The Finder's Stone Trilogy (with Kate Novak)
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The Harpers (with Kate Novak)
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Book 10: Masquerades (1995), ISBN 0-7869-0152-7
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Book 15: Finder's Bane (1997), ISBN 0-7869-0658-8
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The Lost Gods (with Kate Novak)
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Tymora's Luck (1997), sequel to Finder's Bane, ISBN 0-7869-0726-6
Forgotten Realms (shared universe)
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Villains
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Book 5: Lord Toede (1994), ISBN 0-09-945501-3
Dragonlance (shared universe)
Novels
Bibliography
The novel Azure Bonds was developed into a computer game, Curse of the Azure Bonds, in 1989, and was published by Strategic Simulations, Inc.. ArenaNet hired Grubb to write the story for the third installment of their Guild Wars franchise, Guild Wars Nightfall.[4] Although credited as a designer under lead designer James Phinney,[19] in an interview with Gamespy he describes his role as more of an 'embedded writer' than a designer.[20] Grubb was involved in designing the Guild Wars: Eye of the North expansion pack. Primarily responsible for writing the storyline, he describes himself as an 'embedded writer' rather than as a game designer.[21] He has also done world-building and writing for Blue Byte Software.[3] He is working as a writer and game designer for Guild Wars 2.[22]
Computer games
Grubb is the author of over a dozen novels and 30 short stories.[18]
Among his favorite novels that he authored are Azure Bonds, Lord Toede, and The Brother's War, and his favorite short stories include "The Judgement of abd-al-Mammat" and "Lycanthrope Summer."[3]
Grubb's short stories are set in a variety of fictional worlds, including Dragonlance, Forgotten Realms, Ravenloft and Thieves' World. In general, his short fiction has been well received, with his story "Malediction" being described as amongst the best of those included in Thieves' World: Enemies of Fortune,[16] while "Beowulf in the City of the Dark Elves" has been regarded as the best of the original fiction in The Further Adventures of Beowulf: Champion of Middle Earth.[17]
In 1988, Masquerades, Finder's Bane, and Tymora's Luck. Other settings such as Magic: The Gathering, Warcraft and StarCraft have also featured in his novels. Grubb also wrote the 45th issue of Superman Adventures, "Mateless in Metropolis" (cover date July 2000).
Comics, novels, and short stories
When Wizards of the Coast purchased TSR inc., Grubb was engaged to work on games, settings, and source books such as Tempest Feud for the Star Wars Roleplaying Game,[11] d20 Modern[12] and Urban Arcana.[13] He wrote The Memoirs of Auberon of Faerie for R. Talsorian Games and was one of the authors of the D20 Warcraft: The Roleplaying Game[14] for Sword & Sorcery Studios. He has also been involved with Sovereign Press, founded by Margaret Weis and Don Perrin in 2001.[15] He designed the HeroClix Unleashed set.[3]
Freelance work
:283[8] series.Odyssey setting, published in 1997–1998 as the final publications in the Jakandor Grubb wrote three supplement for the [6] work.freelance In 1994, he left TSR to pursue [10].Scott Haring Grubb continued to work on role-playing games with TSR for many years, long enough to be regarded affectionately as an "old timer" by :27[8] line with a board game published in 1988.Buck Rogers Grubb started TSR's [6]
In the late 1980s, Grubb wrote four fill-in issues of the
:26[8] Grubb felt that Al-Qadim was well received because the designers had managed to hide the setting's potential from TSR's executives.[3] setting.Al-Qadim and the [6] campaign setting,Spelljammer He is the designer of the :19[8]
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