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Kirby Tilt 'n' Tumble


Kirby Tilt 'n' Tumble

Kirby Tilt 'n' Tumble

Developer(s) HAL Laboratory
Nintendo R&D2[1]
Publisher(s) Nintendo
Director(s) Toshiaki Suzuki
Producer(s) Masayuki Uemura
Kazuhiko Taniguchi
Composer(s) Takuya Maekawa
Yuichi Ozaki
Masami Yone
Series Kirby
Platform(s) Game Boy Color
Release date(s)
  • JP August 23, 2000
  • NA April 11, 2001
Genre(s) Action, Puzzle
Mode(s) Single player

Kirby Tilt 'n' Tumble, known in Japan as Korokoro Kirby (コロコロカービィ Korokoro Kābī, "Roly-Poly Kirby"), is an action puzzle video game published and developed by Nintendo for the Game Boy Color handheld video game console. It was first released in Japan on August 23, 2000 and in North America on April 11, 2001. Due to the cartridge having a built-in accelerometer, it has a unique shape, as well as a unique transparent pink color.


  • Plot 1
  • Gameplay 2
  • Compatibility 3
  • Reception 4
  • Cancelled sequel 5
  • See also 6
  • References 7
  • External links 8


The game begins with Kirby napping on a cloud, when he is awakened as a Waddle Dee walks by, carrying a round pinball-like bumper. He then sees King Dedede, carrying a long bumper. Suspicious of the King's intentions, Kirby hops on a warp star and follows him, determined to find out what he is up to. Soon, Kirby discovers that Dream Land has lost its stars and sets off to get them back.


Kirby Tilt 'n' Tumble uses a series of accelerometers to control Kirby.[2] The goal of the game is to guide Kirby to the level's goal within the allotted time by physically tilting the Game Boy in the direction in which the player wishes to move him.[3] The game registers a "pop" action when the player quickly jerks the Game Boy in the vertical direction; doing so will jerk Kirby into the air. The game revolves around the collection of the numerous stars strewn about the levels. To beat the game entirely, one must collect each level's secret star.


As with all Game Boy Color games, the Game Boy Advance can play it as well. Because the sensors are calibrated for the cartridge to be played upright, the Game Boy Advance SP and Game Boy Player have some problems. While they can both boot the game, the controls are reversed on the SP because the cartridge slot is on the bottom instead of the top. Since the sensors are inside the cartridge, the only way to play it on the Game Boy Player is to pick up and tilt the GameCube itself.


Aggregate scores
Aggregator Score
GameRankings 82.60%[4]
Review scores
Publication Score
EGM 6.16/10[5]
Famitsu 30/40[6]
Game Informer 8.75/10[7]
IGN 9.0/10[8]

Tilt 'n' Tumble received a score of 8.75/10 from Game Informer magazine, which wrote that while the game's concept "sounds simple enough, it actually results in one of the most dramatic, high-tension game scenarios seen on any system."[7]

In Japan, Famitsu magazine scored the game a 30 out of 40.[6]

Cancelled sequel

Nintendo had planned a sequel to Kirby Tilt 'n' Tumble on the Nintendo GameCube and Game Boy Advance,[9] but it was rejected by Nintendo of Japan.

See also


  1. ^ JC, Anthony. The Nintendo Development Structure N-Sider Retrieved on March 13, 2008
  2. ^ Forman, David (May 10, 2006). "Nintendo sources tri-axis accelerometer to Analog, ST Micro". Retrieved 2008-07-24. 
  3. ^ "Kirby's Tilt 'n' Tumble :: GBC Game Review". Kidzworld. Retrieved 2009-03-05. 
  4. ^ "Kirby Tilt 'n' Tumble for Game Boy Color".  
  5. ^ "Kirby Tilt 'n' Tumble Reviews and Articles for Game Boy Color".  
  6. ^ a b ゲームボーイ - コロコロカービィ. Weekly Famitsu. No.915 Pt.2. Pg.111. 30 June 2006.
  7. ^ a b Leeper, Justin. "Pink, Yes; But I Like It, Too." Game Informer. URL:
  8. ^ Harris, Craig (April 10, 2001). "Kirby's Tilt 'n' Tumble".  
  9. ^ "Kirby Tilt N Tumble (GCN-GBA) Spaceworld 2001". Retrieved 2014-01-01. 

External links

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