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Ogg Squish

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Title: Ogg Squish  
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Subject: Continuous Media Markup Language, Use of Ogg formats in HTML5, CELT, Speex, Ogg
Collection: Free Audio Codecs, Lossless Audio Codecs, Xiph.Org Projects
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Ogg Squish

OggSquish was one of the first names used for the royalty-free lossless audio compression codec.[1][2]


The Ogg project began with a simple audio compression package as part of a larger project in 1993.[3] The original name of the software was Squish, but due to an existing trademark it was later renamed to OggSquish. This name was later used for the whole Ogg project. In 1997, the Xiphophorus OggSquish was described as "an attempt both to create a flexible compressed audio format for modern audio applications as well as to provide the first audio format that is common on any and every modern computer platform".[4]

In 1998, after Fraunhofer Society Integrated Circuits Institute intended to sue MPEG-1 Audio Layer 3 development projects because of license issues, the Xiphophorus company's focus was moved to a royalty-free lossy audio compression codec, named OggSquish Vorbis, or only "Ogg Vorbis" or "Vorbis".[1][3]

In 2000, the OggSquish was referred to as "a group of several related multimedia and signal processing projects".[5][6][7] In 2000, two projects were in active development for planned release: Ogg Vorbis format and libvorbis - the reference implementation of Vorbis. Research also included work on future video and lossless audio coding.[8]

In 2001, OggSquish was renamed to "Ogg" and it was described as "the umbrella for a group of several related multimedia and signal processing projects".[9]

Ogg has come to stand for the container

  1. ^ a b c Brian Zisk (2000-04-19). "vorbis - Dvorak Interviews Monty". Retrieved 2008-09-04. 
  2. ^ a b Xiph.Org Foundation (2003-01-29). "FLAC Joins". Foundation. Retrieved 2009-08-31. 
  3. ^ a b c " naming". Foundation. 2006-01-07. Retrieved 2009-09-02. 
  4. ^ Christopher Montgomery (1997). "Ogg 98.9". Xiphophorus company. Retrieved 2009-09-02. 
  5. ^ Xiphophorus company (2001-04-05). "The Ogg project homepage". Archived from the original on 2001-04-05. Retrieved 2009-09-02. 
  6. ^ (2000-01-18). "OggSquish Vorbis encoding format documentation". Archived from the original on 2000-01-18. Retrieved 2008-09-02. 
  7. ^ (2000-01-18). "OggSquish logical and physical bitstream overview". Archived from the original on 2000-01-18. Retrieved 2008-09-02. 
  8. ^ Xiphophorus company (2000-05-20). "The Ogg project homepage". Archived from the original on 2000-05-20. Retrieved 2008-09-02. 
  9. ^ Xiphophorus company (2001-12-04). "The Ogg project homepage". Archived from the original on 2001-12-04. Retrieved 2009-09-02. 
  10. ^ "vorbis-dev - Formats other than Vorbis in Ogg". Flac-dev mailing list. 2001-09-26. Retrieved 2009-09-04. 
  11. ^ "Flac-dev - FLAC as part of the Ogg project?". Flac-dev mailing list. 2002-02-02. Retrieved 2009-09-04. 
  12. ^ Josh Coalson (2002-04-10). "Flac-users - FLAC/LPAC/Bzip2 better for archival?". Flac-dev mailing list. Retrieved 2009-09-04. 
  13. ^ Josh Coalson (2008). "FLAC - comparison". Josh Coalson. Retrieved 2009-10-08. 


[13][12][11] Ogg Squish is no longer maintained.[2] On January 29, 2003, the Xiph.Org Foundation officially announced the incorporation of

[10][1] In 2000 and 2001 there was some information from Xiphophorus company's developers about plans for a continuation of Ogg Squish as a lossless audio compression.[3]

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