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Title: Onverse  
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Subject: List of video game websites, WikiProject Video games/Deletion/2013, Virtual communities
Collection: Virtual Communities
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Legends of Onverse

Developer(s) Legends of Onverse, LLC
Engine Torque Game Engine (Modified Version 1.3.5)[1] Audio: FMOD
Platform(s) Microsoft Windows Mac OS X
Release date(s) June 15, 2007 (US) February 18, 2010 (Japan) May 21, 2011 (Netherlands) July 31, 2011 (Canada)
Genre(s) Online 3D Social Roleplay World
Mode(s) Multiplayer (online only)

Onverse is an online 3D virtual world developed by Onverse, LLC, a company based in Tempe, Arizona.[2][3] It was released for PC's on June 15, 2009 and was released shortly after (August) for Mac.[4] As of December 7, 2013, Onverse has 645,921 users.[5]


  • History 1
  • Technology 2
  • Features 3
  • Moderation 4
  • Transportation 5
  • Economy 6
  • Trivia 7
  • References 8
  • External links 9


Onverse, LLC was founded in late 2004 by Stephen M. Pierce II, former Design Manager for Sony Online Entertainment, who had grown tired of the corporate environment and felt he was "ready to build his own world." Development of the online world began in late 2005 when Pierce was able to convince an engineer, Wesley Macdonald, to take on the project. The staff soon expanded with the addition of Eric Hoefer (an artist), Ben Steele (an animator), and Scott Mitting (a web engineer). After 18 months, the Windows client opened to a public beta on June 15, 2007. On August 6, 2007, the Mac OS X client opened to the public.[1] Onverse's beta testing stage lasted from June 15, 2007 - February 2, 2009. Onverse now continues to update the game. Jo Schmitz, also a member of the crew, became a Developer in 2010.

Pierce started the development team in December 2004. Wes MacDonald (The Engineer) joined the crew in August 2005. Eric Hoefer (The Artist) joined the crew in January 2006. Ben Steele (The Animator) joined the crew in May 2006. Scott Mitting joined the crew in February 2007.

As of March 2015, the active members of the crew include Eric Hoefer and Jo Schmitz. Wes MacDonald, as of December 2009, left Onverse, LLC and assumed a position at Turtle Rock Studios in Orange County, CA.[6] It is unknown if Wes MacDonald is still active in any of the site and/or game's development. On March 18, 2015, Pierce was involved in a fatal car accident, and died from his injuries three days later on March 21, 2015. Shortly after Pierce's death,[7] Eric Hoefer announced that Onverse will continue to remain active.


Onverse's virtual world is built on top of a highly modified version of the Torque Game Engine.[1] It is available for both Mac OS X and Windows operating systems. The game can be run with high or low-detail graphics. High-detail produces better images, whereas low-detail reduces lag on less powerful computers.[8]


Social Network

Onverse is both a social network and a virtual world. The social networking website offers profiles, media sharing, user comments, microblogging and an interactive forum. It also features a news section, where all the previous and new updates are posted.[9]

3D Virtual World

The 3D world is a downloadable client that is updated frequently by the development team to add new content and fix bugs, among other reasons.[10] The game allows players to use tools and collect points to shop with, play various minigames, chat, build on/buy housing or land plots, attend events, and participate in various other activities.[11]


Onverse has a unique moderation team called "Guides". Guides are often chosen each month and are given the ability to "kick" or suspend users, become invisible, and access to exclusive moderation content. Guides are volunteer staff who give a minimum of ten hours a week, moderate the servers, and assist other players. There are three positions that Guides can hold, including: Guide, Senior Guide, and Community Manager. A fourth position, named "Tour Guide", was also available, but it was soon removed in 2011, due to inefficiency.


There are multiple forms of transportation around Onverse that provide a quicker way of maneuvering around the vast worlds.


Mounts are the most common form of transportation found in the Onverse World, and provide a substantial speed bonus (20%-80%) for the players that ride them.


Vehicles are found in Onverse and may be driven by subscribed members anywhere. Non-subscribed players can only drive cars in specified areas and games.

Avatar Cannons

Avatar cannons are found scattered around the Onverse World, they may be used by any user.

Pirate Ships

Pirate ships are found in the Volcano Island region, as well as the beach in The Hub. Upon entering, users view a map of the world and may choose their destination, bringing the user to a loading screen.

The Map

By selecting the map option, or by using a keyboard shortcut, players can select a world and area to be relocated to. After selecting a place a loading screen will briefly appear whilst the world is loading.


The Onverse economy runs on a dual currency model; Player Points (abbreviated as "PP") and Cash Coins ("CC.")

Players receive a standard 500 PP along with multiple free items on joining the game.

Additional PP can be obtained by using tools to break tool targets, popularly known as "PP hunting". CC can be obtained through the Onverse Purchase page on the website, special offers, or contests. Smaller amounts of CC can be obtained by selling rare in-game items found in various tool targets.


Throughout the game world, developers insert multiple Easter Eggs. Some, if found, can be claimed for a prize. There has also been references to various topics, such as the fictional character, Slenderman.


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External links

  • .com.onversewww
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