World Library  
Flag as Inappropriate
Email this Article

PlayStation VR

Article Id: WHEBN0042365665
Reproduction Date:

Title: PlayStation VR  
Author: World Heritage Encyclopedia
Language: English
Subject: Head-mounted display, Artificial reality, Projection augmented model, Sensorama, Computer peripherals
Collection:
Publisher: World Heritage Encyclopedia
Publication
Date:
 

PlayStation VR

A man demos PlayStation VR at 2014's Game Developers Conference
Type Head-mounted display
Manufacturer Sony Computer Entertainment
Platform PlayStation 4
Display Technology OLED[1]
FOV 100°
Resolution 1920×1080 px (960×1080 per eye)[1]
Refresh Rate 120 Hz
Release Date Q1 2016

PlayStation VR, previously known by the codename Project Morpheus, is an upcoming virtual reality headset produced by Sony Computer Entertainment.[2] It is designed to be fully functional with the PlayStation 4 and PlayStation Vita game systems. It is currently a prototype and has no confirmed release date,[3] although Sony has scheduled its launch for the first half of 2016.[1]

The prototype revealed at GDC'15 included an OLED 1920x1080 pixel display (providing 960x1080 px resolution per eye) with an RGB subpixel matrix, and is capable of displaying content at 120fps.[1] It features a high FOV, 6DOF head-tracking, stereoscopic 3D, and unwarped output to a TV, either for others to view what the headset wearer sees, or a separate display to compete against the headset user using a standard PS4 controller.

History

Sony's interest in head-mounted technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997.[4] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit.[5]

In early 2014, Sony Computer Entertainment research and development engineer Anton Mikhailov said his team had been working on Project Morpheus for more than three years. According to Mikhailov, the PlayStation 3 Move peripheral, itself revealed in June 2009, was designed with unspecified, future head-mounted technology in mind. "[W]e specced it and built it to be a VR controller, even though VR wasn’t a commodity. As engineers, we just said it was the right thing to do. [...] At the time, we didn't have a consumer-grade project that we could work on, but it was definitely designed with that vision in mind."[6] Shuhei Yoshida, the president of Sony's worldwide studios, also said the project started as "grassroots" activity among engineers and programmers, which came into focus in 2010 once the Move controller had been released.[7]

Project Morpheus was first announced at The 2014 Game Developers Conference. Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida introduced the device on March 18, 2014 and stated Project Morpheus was "the next innovation from PlayStation that will [shape] the future of games."[8]

On September 15, 2015, it was announced that Project Morpheus has been named PlayStation VR.[9]

On October 8, 2015, Sony acquired SoftKinetic, a tech startup whose focus includes visual depth-sensing gesture recognition, for an undisclosed amount.[10]

Cooperative gameplay

PlayStation VR is capable of rendering two separate displays simultaneously: one display for the headset and a completely different display for television. The purpose, Sony say, is to prevent VR from invariably being a solitary experience.[11]

Japan Studio has made a new demo called Monster Escape. So that's a five-player game; one versus four. One being the person wearing Morpheus. And if you're in Morpheus, you become the Monster. And the four people holding the DualShock and looking at the TV and playing the game like a regular game [are] against the monster. ... And actually, third-party devs were ahead of us in terms of making the game called Keep Talking and Nobody Explodes. ... One person is wearing Morpheus and that person looks at the bomb, like a time bomb. And in order to stabilize it, the other person [watching the television] who is not wearing Morpheus, has an instruction manual. And that person has to tell the person wearing Morpheus how to do the job. But that person doesn't see what the person wearing Morpheus sees. So they have to communicate. ... So that's a social experience.[11]

Games

Title Genre(s) Developer(s) Publisher(s) Exclusive Europe Japan North America Ref.
Albino Lullaby Horror Ape Law No
The Apollo 11 VR Experience Simulation David Whelan No TBA TBA TBA [12]
Atom Universe Theme park Atom Republic No [13]
Adrift Interactive fiction Three One Zero No [14]
Ark: Survival Evolved Action-adventure Studio Wildcard No [15]
The Assembly nDreams No [16]
Battlezone Vehicular combat Rebellion Developments Timed 2016 2016 2016
Crystal Rift Dungeon crawler Psytec Games No
Cult County Renegade Kid No
Cyber Danganronpa VR Spike Chunsoft Spike Chunsoft No
Dead Secret Horror Robot Invader No TBA TBA TBA
Eve Valkyrie Action, shooter CCP Games No [17]
Fated Action-adventure Frima Studios No
Final Fantasy XIV Role-playing Square Enix No [18]
Futuridium VR Shoot 'em up MixedBag Games Yes
The Gallery: Six Elements First-person adv Cloudhead Games No
Get Even The Farm 51 No
GNOG Puzzle KO-OP Timed
Godling First-person adv Solfar Studios Yes
Gran Turismo Sport Sim racing Polyphony Digital Sony Computer Ent Yes TBA TBA TBA
Harmonix Music VR Music & rhythm Harmonix Music Systems
Headmaster Football Frame Interactive Yes
The Hum: Abductions Horror, sci-fi Totwise Studios No
Hyper Void Space-shooter IN|Framez Technology Yes
Joysound VR Music Sony Computer Ent Yes
Keep Talking and Nobody Explodes Puzzle Steel Crate No [19]
Loading Human Adventure Untold Games No [20]
The London Heist Action SCE London Studio Sony Computer Ent Yes 2016 2016 2016
Megaton Rainfall Action-adventure Alfonso del Cerro Pentadimensional Games No 2016 2016 2016
Mind: Path to Thalamus Carlos Coronado No [21]
Nighttime Terror 2 Shooter VR Bits No
Omega Agent Action Fireproof Games No [22]
Paranormal Activity VR Horror VRwerx No
Playroom VR Sony Computer Ent Sony Computer Ent Yes [23]
Pollen Sci-fi Mindfield Games No [24]
Project CARS Racing Slightly Mad Studios No [25]
Q.U.B.E. ² Puzzle Toxic Games [26]
RIGS Shooter Guerrilla Cambridge Sony Computer Ent Yes [27]
Robinson: The Journey Action-adv Crytek Crytek Yes 2016 2016 2016
Shadow of the Beast Action-adv, platform Heavy Spectrum Ent Labs Yes
Summer Lesson Simulation Bandai Namco Games Yes [28]
SuperHyperCube Puzzle Kokoromi Yes
Surgeon Simulator Simulation Bossa Studios [29]
Synthesis Universe Maze Olivier JT No [30]
Technolust Adventure IRIS VR No [31]
Tekken 7 Fighting Bandai Namco Ent Bandai Namco Ent Yes 2016 2016 2016
Trackmania Turbo Racing Ubisoft Nadeo No
Until Dawn: Rush of Blood Survival horror Supermassive Games Sony Computer Ent Yes TBA TBA TBA
Untitled Beatshapers project TBA Beatshapers [32]
Untitled Just Add Water project TBA Just Add Water [33]
Vanguard V Action Zero Transform No [34]
VizionEck Adventure, shooter VizionEck No [35]
Volume: Coda Puzzle Mike Bithell Games Mike Bithell Games Timed 2016 2016 2016
War Thunder Action, MMO Gaijin Entertainment No [36]
Wayward Sky Adventure, puzzle Uber Entertainment Yes [37]
World of Diving Simulation Vertigo Games No
World War Toons First-person shooter Reload Studio No 2016 2016 2016 [38]

Demonstrations

The following are demonstrations used to promote the PlayStation VR, which are not yet confirmed for commercial release.

Marketing

PlayStation VR was first demonstrated on The Tonight Show Starring Jimmy Fallon, playing The Castle and as a playable concept during E3 2014.[46] The device was also featured at Sony's PlayStation Experience Expo in Las Vegas, NV in December 2014.[47] Sony announced new information regarding Project Morpheus at the 2015 Game Developers Conference, in line with the official schedule posted on their website[48] and released updated specifications.[49]

See also

References

  1. ^ a b c d
  2. ^
  3. ^
  4. ^ Adam Rosenberg. Sony's long-standing interest in virtual reality gives Project Morpheus an edge, digitaltrends.com, March 23, 2014.
  5. ^ Tony Sperry. Beyond 3D TV, Lulu Pres, Inc., November 2003.
  6. ^ Sony’s Anton Mikhailov on Project Morpheus’ launch price and potential as a platform, Edge magazine, April 9, 2014.
  7. ^ Jamie Feltham. Project Morpheus Started as ‘grassroots activity’ Following PS Move’s Release, vrfocus.com, December 8, 2014.
  8. ^
  9. ^
  10. ^
  11. ^ a b Joseph Volpe. An intimate chat with Sony PlayStation's Shuhei Yoshida, engadget.com, June 17, 2015.
  12. ^ David Whelan. Moon Arrival Demo Available Now, kickstarter.com, September 29, 2015.
  13. ^ Jamie Feltham. Atom Universe Greenlight on Steam, vrfocus.com, May 17, 2015.
  14. ^ Jamie Feltham. Adrift Confirmed for Project Morpheus, , vrfocus.com, May 13, 2015.
  15. ^ Jesse Rapczak. ARK: Survival Evolved Coming to PS4, Project Morpheus, PlayStation Blog, May 11, 2015.
  16. ^ Patrick O'Luanaigh. Announcing The Assembly for PS4 and Project Morpheus, PlayStation Blog, June 11, 2014.
  17. ^
  18. ^ http://www.idigitaltimes.com/tgs-2015-final-fantasy-xiv-will-receive-playstation-vr-support-476827
  19. ^ Jamie Feltham. Keep Talking and Nobody Explodes Confirmed for Project Morpheus, vrfocus.com, December 6, 2014.
  20. ^ Jamie Feltham. Loading Human Video Reveals Project Morpheus Development, vrfocus.com, March 31, 2015.
  21. ^ Jamie Feltham. Mind: Path to Thalamus Coming to Project Morpheus, vrfocus.com, April 3, 2014.
  22. ^ Jamie Feltham. Fireproof Games Planning Omega Agent for Morpheus, vrfocus.com, April 27, 2015.
  23. ^ Matthew Reynolds. Playroom VR will be a Project Morpheus launch title, digitalspy.co.uk, July 8, 2015.
  24. ^ Jamie Feltham. Pollen Confirmed for Project Morpheus, HTC Vive, vrfocus.com, July 6, 2015.
  25. ^ James Plafke. Two games have already been announced for Project Morpheus, ggeek.com, March 29, 2014.
  26. ^ Dan Da Rocha. Q.U.B.E. ² Coming to PS4, PlayStation Blog, August 14, 2014.
  27. ^
  28. ^ Jonathan Nafarrete. Tekken Project’s Summer Lesson VR Experience, vrscout.com, June 15, 2015.
  29. ^ Mahardy, Mike. (August 14, 2014) PlayStation VR Project Morpheus: Surgeon Simulator Getting VR Support Soon. Me.ign.com. Retrieved on 2015-03-13.
  30. ^ Kevin Joyce. Synthesis Universe -Maze- Confirmed for Project Morpheus, vrfocus.com, May 28, 2015.
  31. ^ Jamie Feltham. IRIS VR Bringing Technolust IP to Project Morpheus & Vive, vrfocus.com, March 27, 2015.
  32. ^ Alexa Ray Corriea. Beatshapers working on sci-fi RPG with plans for Project Morpheus, polygon.com, April 9, 2014.
  33. ^
  34. ^ Jamie Feltham. Vanguard V Confirmed for Project Morpheus, vrfocus.com, December 6, 2014.
  35. ^ Mike Armbrust. VizionEck, vizioneck.com, June 12, 2015.
  36. ^ Kyle Hilliard. Project Morpheus Support Coming To War Thunder, gameinformer.com, August 13, 2014.
  37. ^ Chandana Ekanayake. A look into Wayward Sky on Project Morpheus, PlayStation Blog, June 17, 2015.
  38. ^ Paul James. Reload Studios’ Multiplayer FPS Revealed as ‘World War Toons’ (Screenshot Gallery), roadtovr.com, March 22, 2015.
  39. ^
  40. ^ Rik Henderson. DriveClub on PlayStation VR preview, pocket-lint.com, October 28,2015.
  41. ^
  42. ^
  43. ^
  44. ^ Smith, Mat. (September 1, 2014) 'Summer Lesson' is the questionable Project Morpheus VR title from the 'Tekken' team. Engadget.com. Retrieved on 2015-03-13.
  45. ^ 『アイドルマスター ワンフォーオール』プロデューサー活動日誌 AnimeJapan 2014に行って来た&やよい生誕祭(企画・読み物). Famitsu.com (March 25, 2014). Retrieved on 2015-03-13.
  46. ^
  47. ^
  48. ^
  49. ^

External links

  • Project Morpheus: The Story So Far by VR Focus
  • Recent acquisitions by SONY in gaming and virtual reality by VR Happening
This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and USA.gov, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for USA.gov and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
 
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
 
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.
 


Copyright © World Library Foundation. All rights reserved. eBooks from Project Gutenberg are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.