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Virtua Fighter 2

Virtua Fighter 2

Developer(s) Sega AM2
3D Ages (PlayStation 2)
Publisher(s) Sega
Director(s) Yu Suzuki
Producer(s) Yu Suzuki
Designer(s) Kazuhiro Izaki
Programmer(s) Toru Ikebuchi
Composer(s) Takenobu Mitsuyoshi
Takayuki Nakamura
Akiko Hashimoto
Series Virtua Fighter
Platform(s) Arcade, Saturn, Mega Drive/Genesis, R-Zone, PlayStation 2, Windows, Virtual Console, iOS, PlayStation Network, Xbox Live Arcade
Release date(s) Arcade
November 1994[1]
  • JP December 1, 1995
  • NA December, 1995[2]
  • EU January 26, 1996
Mega Drive/Genesis
  • NA March 4, 1997
Windows 95
  • JP September 5, 1997
  • NA September 17, 1997
PlayStation 2
  • JP October 14, 2004[3]
PlayStation 3 (PSN)
  • JP November 28, 2012
  • NA November 27, 2012
  • EU December 5, 2012
Xbox 360 (XBLA)
  • JP November 28, 2012
  • NA November 28, 2012
  • EU November 28, 2012
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright, Sit-down
Arcade system Model2 A-CRX
Display Horizontally oriented

Virtua Fighter 2 (Japanese: バーチャファイター2 Hepburn: Bācha Faitā Tsū) is a fighting game developed by Sega. It is the sequel to Virtua Fighter and the second game in the Virtua Fighter series. It was created by Sega's Yu Suzuki-headed AM2 and was released in the arcade in 1994. It was ported to the Sega Saturn in 1995 and Microsoft Windows in 1997. In 1996, a super deformed version of the game, Virtua Fighter Kids, arrived in arcades and was ported to the Sega Saturn. A 2D remake was released for the Mega Drive/Genesis in 1996. In addition, Virtua Fighter 2 was converted for the PlayStation 2 in 2004 as part of Sega's Ages 2500 series in Japan. The Mega Drive/Genesis port was re-released on the PS2 and PSP in 2006 as part of Sega Genesis Collection, on the Virtual Console for the Wii on March 20, 2007 (Japan) and April 16, 2007 (North America), and for iOS on January 20, 2011.

Virtua Fighter 2 was known for its breakthrough graphics. It used Sega's Model 2 arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown (by comparison, the original Virtua Fighter ran at 30 frames per second).[4] It introduced the use of texture-mapped 3D characters,[5] and motion capture animation technology.[6] The Saturn version was also well-received for its graphics and gameplay. It became a huge hit in Japan and sold relatively well in other markets, notably the UK, where The Prince (Hatim Habashi) was crowned by Sega Europe as the Official UK Virtua Fighter 2 Champion.

The arena size could be adjusted up to a very small platform or all the way to 82 meters. This is the only game in the series—other than Virtua Fighter Remix—that could have such size adjustments. The physical energy meter could also be adjusted to infinity, giving the player the advantage when beating opponents or practicing moves against the computer player. Adjusting the arena to a smaller size and giving the characters infinite health could lead to mock sumo matches, wherein victory is achieved by knocking the other player's character out of the ring.


  • Characters 1
  • Development 2
  • Release 3
  • Reception 4
  • References 5
  • External links 6


Returning characters:

New characters:


At the beginning of 1995, Sega AM2's Sega Saturn division was split into three sub-departments, each one charged with porting a different arcade game to the Saturn: Virtua Fighter 2, Virtua Cop, and Daytona USA. Due to unexpectedly slow progress in the Daytona USA port, a number of members of the Virtua Fighter 2 team were reassigned to Daytona USA. In March, AM2 Research completed the Sega Graphics Library, a Saturn operating system which made it feasible to create a near-arcade perfect port of Virtua Fighter 2 for the Saturn.[7][8]

After completing the Daytona USA port in April, the team took a short holiday before beginning work on the Virtua Fighter 2 conversion in earnest.[8] In June, AM2 gave the first public demonstration of Saturn Virtua Fighter 2 at the Tokyo Toy Show. To increase confidence in the accuracy of the port, they displayed non-playable demos of the characters Lion, Shun, Pai, and Lau running on the Saturn hardware at 60 frames per second - the same speed as the arcade version.[7]

However, AM2 continued to face problems in creating an accurate port for the Saturn. Due to the high number of moves in Virtua Fighter 2, months had to be spent on developing compression techniques in order to fit all of the game's moves onto a single CD.[7] Also, in order to maintain the 60 frames per second, the Saturn version could not use nearly as many polygons as the arcade version. To make this difference less apparent, the programming team used texture mapping on the characters, taking advantage of the fact that the Saturn could map 16 different colors to each polygon, whereas the Model Two arcade hardware could map only 1. In addition, the polygon background objects of the arcade version were replaced with parallax scrolling playfields with selective scaling.[7] The AM2 team also used data from Virtua Fighter Remix as a reference for some elements.[9] In an interview during development, Keiji Okayasu discussed the team's struggles with getting the Saturn version to run at 60 frames per second:

If we didn't have to consider the speed, we could do the conversion very quickly. But with so much data, we can only move slowly. With Virtua Fighter 1 we could use the arcade data for each technique with just a few changes, but with 2 there's just too much data. But we have done well, although how is a secret... I think we couldn't have made 2 if we hadn't made the first conversion - but it's just as tough! We owe a lot to the new SGL OS [Sega Graphics Library Operating System] software.[10]

By the end of September, hit detection had been enabled, and the now fully playable conversion was displayed at the JAMMA show.[8] Taking into account audience reactions at the JAMMA show, the team spent the next two months on final adjustments, play-testing, and the addition of Saturn-specific options. Development on the port was completed in November 1995.[8]


Virtua Fighter 2.1 is a revised version featuring re-tweaked gameplay, slightly enhanced graphics and the ability to play as Dural.[11] Though it was never released outside of Japan,[12] it is possible to switch to the 2.1 game mechanics in the Saturn and PC ports, however none of the other features are updated. This version was also released in the Sega Ages 2500 series.

In Japan, a Virtua Fighter 2 "CG Portrait Series" of discs were released for the Saturn. Each of the 11 discs (one for each playable character) contains a slideshow of high-resolution CG stills of the character engaged in non-fighting activities such as playing pool or eating ice cream, backed by a Japanese pop song, as well as a karaoke mode.[13]


Aggregate scores
Aggregator Score
GameRankings 93%[14] (SAT) (3 reviews)
Review scores
Publication Score
AllGame [15] (Arcade)
[16] (SAT)
CVG 97%[17] (SAT)
Edge 9/10[18] (SAT)
EGM 33/40[19] (SAT)
Famitsu 39/40[20] (SAT)
GameFan 294/300[21] (SAT)
Game Informer 8.75/10 (SAT)
8.5/10 (SAT)
9/10 (SAT)[22]
GamePro 20/20[23] (SAT)
Game Revolution A[24] (SAT)
GamesMaster 95%[25] (SAT)
GameSpot 8.1/10[26] (PC)
IGN 9/10[27] (SAT)
The Electric Playground 10/10[14] (SAT)
Maximum [28] (SAT)
Next Generation [29] (SAT)
Player One 98%[30] (SAT)
Sega Saturn Magazine 98%[31] (SAT)
Ultimate Future Games 95%[32] (Arcade)
92%[33] (SAT)

Sega reported pre-orders of 1.5 million units for Virtua Fighter 2 in Japan, which is nearly as many of the number of Saturns that had been sold in Japan at that point.[34] At the time of its release, Virtua Fighter 2 was the top-selling game for the Saturn, and remains the highest selling Saturn game in Japan with 1.7 million copies. In the US, the game was bundled with various Saturn consoles for a while alongside Daytona USA and Virtua Cop, which helped boost the Saturn's sales.[35]

Virtua Fighter 2 was critically acclaimed upon release. Next Generation gave the game a perfect 5/5 stars, calling it "the ultimate arcade translation" and "the best fighting game ever."[29] The magazine cited its "accurate representation of 10 very distinct and realistic fighting styles", "remarkable AI", and "a general attention to detail that sets a new mark for quality game design."[36]

Sega Saturn Magazine gave the Saturn version a 98%, citing the smooth frame rate, the realistically varied reactions to blows, the huge variety of moves, and the addition of features such as Team Battle Mode.[31] Similarly praising the variety of moves and the accuracy of the port, Game Revolution gave the Saturn version an A and concluded that "Virtua Fighter 2 for the Saturn looks better and smoother than any other polygonal fighting game for the next generation systems. This just might be the best home console fighting game ever."[24]

GamePro's Scary Larry called it "the game to own if you have a Saturn", citing the authentic fighting styles and moves, the new modes, the realistic animations with strong attention to detail, and the easy to master controls. He gave it a perfect score in all four categories (graphics, sound, control, and FunFactor).[23] The four reviewers of Electronic Gaming Monthly felt the port was not as arcade perfect as it could have been, but highly praised the wealth of options and modes, with two of their reviewers declaring it by far the best fighting game on the Saturn thus far.[19]

Game Informer's Andy, Reiner and Paul praised Virtua Fighter 2 for its depth and variety, but criticized inferior background details in the Saturn port, while Paul also felt that the original Virtua Fighter required more strategy.[22] Maximum described the port as "remarkably similar to its coin-op parent - a game that's running on hardware that's 20 times more expensive than the Sega Saturn." They particularly praised the high-resolution graphics, smooth frame rate, "breathtaking" variety of moves, and the numerous Saturn-exclusive modes and options. With their one criticism being the very vulnerable opponent AI,[28] they gave it their "Maximum Game of the Month" award.[37]

GameSpot gave the PC version a 8.1/10. Praising the game's realism, depth, and opponent AI, and the PC version's inclusion of online multiplayer, they deemed it "unquestionably the best fighting game on the PC, and certainly one of the finest fighting games of all time", adding that the PC version "rivals even the excellent Sega Saturn console port."[26]

Virtua Fighter 2 was ranked as the 19th best arcade game of the 1990s by Complex.[38] It has also been listed as one of the best games of all time by Next Generation in 1996[39] and 1999,[40] IGN in 2003,[41] Famitsu in 2006,[42] Stuff in 2008,[43] and Electronic Gaming Monthly in 1997,[44][45] 2001[46] and 2006.[47]


  1. ^
  2. ^ "Sega unleashes exclusive lineup of arcade hits for Sega Saturn".  
  3. ^
  4. ^ "Preview: Virtua Fighter 2".  
  5. ^
  6. ^
  7. ^ a b c d Leadbetter, Rich (November 1995). "Virtua Fighter: The Second Coming".  
  8. ^ a b c d "Virtua Fighter 2 Development Diary".  
  9. ^ Ogasawara, Nob (November 1995). "Sega's Top Guns: An Interview with AM2".  
  10. ^ "It's Almost Here: Virtua Fighter 2". Maximum: The Video Game Magazine ( 
  11. ^ "Protos: Virtua Fighter 2.1".  
  12. ^ Leadbetter, Richard (February 1996). "Virtua Fighter 2 Master Class: Part 1".  
  13. ^ "New CG Discs Released". Maximum: The Video Game Magazine ( 
  14. ^ a b
  15. ^
  16. ^ [3]
  17. ^ Computer and Video Games, issue 170, pages 24-29
  18. ^ Edge, issue 28, pages 66-70
  19. ^ a b "Review Crew: Virtua Fighter 2".  
  20. ^ Famitsu, issue 364, page 31
  21. ^ GameFan, volume 4, issue 1 (January 1996), pages 20 & 58-59
  22. ^ a b Reiner, Andrew; et al. (January 1996). "Blowout!!!".  
  23. ^ a b "ProReview: Virtua Fighter 2".  
  24. ^ a b "Virtua Fighter 2 Review".  
  25. ^ GamesMaster, episode 92 (series 5, episode 13)
  26. ^ a b Kasavin, Greg (October 16, 1997). "Virtua Fighter 2 Review".  
  27. ^ [4]
  28. ^ a b "Maximum Reviews: Virtua Fighter 2". Maximum: The Video Game Magazine ( 
  29. ^ a b "Platinum Pick: Virtua Fighter 2".  
  30. ^ Player One, issue 60, pages 48-49
  31. ^ a b Leadbetter, Richard (December 1995). "Review: Virtua Fighter 2".  
  32. ^ Ultimate Future Games, issue 3, pages 38-39, Future Publishing
  33. ^ Ultimate Future Games, issue 14 (February 1995), pages 56-59, Future Publishing
  34. ^ Hickman, Sam (January 1996). "Virtua Sell Out!".  
  35. ^
  36. ^ "Excellent!". Next Generation (Imagine Media) 2 (14): 160. February 1996. 
  37. ^ "The Essential Buyers Guide Reviews". Maximum: The Video Game Magazine ( 
  38. ^ Rich Knight, Hanuman Welch, The 30 Best Arcade Video Games of the 1990s,, August 28, 2013.
  39. ^ Top 100 Games of All Time, Next Generation, 1996
  40. ^ Next Generation, issue 50, February 1999
  41. ^ "IGN's Top 100 Games of All Time".  
  42. ^ Edge Staff (March 3, 2006). "Japan Votes on All Time Top 100".  
  43. ^ "100 Greatest Games",  
  44. ^ "EGM Top 100 Best Games of All Time".  
  45. ^ "Best Games of All Time" (developers' picks), Electronic Gaming Monthly, issue 100 (November 1997), pages 101-155
  46. ^ Top 100 Games of All Time, Electronic Gaming Monthly, 2001
  47. ^ "The Greatest 200 Videogames of Their Time".  

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