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Widget engine

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Title: Widget engine  
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Subject: Applet, Desktop environment, Project Looking Glass, GUI widget, Dashboard (Mac OS), SuperKaramba, GDesklets, AveDesk, Microsoft Gadgets, List of mergers and acquisitions by Google
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Widget engine

A software widget is a relatively simple and easy to use software application made for one or more different software platforms. A desk accessory or applet is an example, in contrast with a more complex application such as a spreadsheet or word processor.

Types of widgets

Because the term, and the coding practice, has been extant since at least the 1980s, it has been applied in a number of contexts.[1]

A GUI widget is part of a graphical user interface (GUI) that allows a computer user to control and change the appearance of elements for operating a software application. In this context a widget may refer to a generic GUI element such as a check box, to an instance of that element, or to a customized collection of such elements used for a specific function or application (such as a dialog box for users to customize their computer screen appearances)

Disclosure widgets are specific types of widgets that may be hidden or expanded by computer users.

A desktop widget is a specialized GUI widget intended to run on a computer desktop for computer users to control simple utility functions such as clocks, messaging services, and calendars. A mobile widget is the comparable equivalent for mobile devices (i.e. smart phones).

A metawidget is a widget for controlling the operation of other widgets within a GUI.[2]

A web widget is a portable application installed and executed, typically by non-expert webmasters on HTML-based web pages, to offer site visitors shopping, advertisements, videos, or other simple functionality from third party widget publishers.

A "widget application" is a third party application developed for an online social network platform, with the user interface or the entire application hosted by the network service. Social network companies such as Facebook and Myspace host these applications and provide them underlying platform services (such as display and storage of user-provided photos and other content, profile information about end users and communications features with other users) through special-purpose application programming interfaces.[3][4][5] The term is used fairly loosely, in that many such applications are more complex internally and in operation than the simple applets that are called "widgets" in other contexts. The relationship between platform and developer is mutually beneficial, with the social network offering hardware and software infrastructure, and access to the social network's end user base, and with application publishers ranging from amateur developers to organized companies such as RockYou! and slide.com providing content and features that make the social network services more useful for their members. At present, there is no fee or payment between developers and social network platforms, and attempts to realize revenue from widgets (primarily advertising by the widget applications and sale of electronic commerce goods and services within the widgets) have been relatively unsuccessful.

A Widget toolkit is a set of programming tools that help developers design elements of a user interface.

Widget Engine

The widget model in widget engines is attractive because of ease of development. Most of these widgets can be created with a few images and about 10 to several hundred lines of XML/JavaScript/VBScript source code. A single host software system, such as a web browser, runs all the loaded widgets. This allows several desktop widgets to be built sharing resources and code.

The term widget engine is not to be confused with that of a widget toolkit. Toolkits are used by GUI programmers, who combine several widgets to form a single application. A widget in a toolkit provides a single, low level interaction, and is prepared to communicate with other widgets in the toolkit. On the other hand, widget engines such as desktop widgets and web widgets are intended for end users. Desktop and web widgets are stand-alone, task-oriented applications which can be composed of several related interactions on its own. Each widget serves only a purpose that is usually addressed by the effort of one GUI widget in a full-scale application.

Types

Desktop widgets


Desktop widgets (commonly just called widgets) are interactive virtual tools that provide single-purpose services such as showing the user the latest news, the current weather, the time, a calendar, a dictionary, a map program, a calculator, desktop notes, photo viewers, or even a language translator, among other things. Examples of widget engines include:

Originally, desk accessories were developed to provide a small degree of multitasking, but when real multitasking OSes became available, these were replaced by normal applications.

Widget draft standard

On 9 November 2006, the Web Application Formats Working Group in W3C released the first public working draft of Widgets 1.0.[6] The intention is to standardise some aspects of widgets. The Opera browser is the first client side widget engine to adopt this draft W3C standard.[7] Apache Wookie (Incubating) is the first server side widget engine to adopt this W3C standard. Wookie is a server that manages widget instances and allows them to be embedded in web applications in addition to being provided for client devices such as Opera.

Mobile widgets

Most mobile widgets are like desktop widgets, but for a mobile phone. Mobile widgets can maximize screen space use and may be especially useful in placing live data-rich applications on the device idle-screen/home-screen/"phone-top". Several Java ME-based mobile widget engines exist, but the lack of standards-based APIs for Java to control the mobile device home-screen makes it harder for these engines to expose widgets on the phone-top.

Several AJAX-based native widget platforms are also available for mobile devices.

The growing pervasiveness of mobile widgets is easily understood. While widgets are a convenience in the online world, they can be looked at as near-essential in the mobile world. The reason: the mobile device is small and the interface is often challenging. Wading through large amounts of information in a mobile environment is not just a nuisance; it is a near impossibility.

One of the biggest challenges of widget development is writing multiple sets of computer code so that a widget will be compatible with multiple operating systems and types of devices.

Companies considering new mobile widgets should evaluate and then deploy applications according to four criteria: the business model, distribution model, server-side application framework and the run-time environment.

Many solutions are growing for mobile widgets. Among them the BONDI initiative within OMTP is trying to defragment these solution allowing the same widget to be run on different mobile phones allowing secure access to mobile phone capabilities.

Android, of all mobile operating systems, has supported mobile widgets natively since April 30, 2009.

Web widgets

Main article: Web widget

Web browsers can also be used as widget engine infrastructures. The web is an environment well suited to distribution of widgets, as it doesn't require explicit interaction from the user to install new code snippets.

Web widgets have unleashed some commercial interest, due their perceived potential as a marketing channel, mainly because they provide interactivity and viral distribution through social networks. The first known web widget, Trivia Blitz, was introduced in 1997. It was a game applet offered by Uproar.com (the leading online game company from 2000 - 2001) that appeared on over 35,000 websites ranging from Geocities personal pages to CNN and Tower Records. When Uproar.com was acquired by Vivendi Universal in 2001, the widget was discontinued.

TV set widgets

Widgets are also available for TV's.Yahoo! Widget Engine is announced as a component of the next generation TV sets.

Information flow of desktop widgets

A desktop widget is a small footprint application, which resides on the user’s desktop using little desktop space and computer resources, such as HDD and RAM. Its purpose is to provide relevant information to the user in a non-intrusive manner and using few resources. Basically, desktop widgets enable the user to view on demand, encapsulated information from predetermined data sources. Ideally, a desktop widget must present personalized content, based on the user’s preferences. It is supposed to provide the most important information that a user requires on a day to day basis. Most of the desktop widgets are available as free downloads from the vendors’ Web sites.

References

See also

ca:Giny

de:Widget fr:Widget interactif ko:위젯 엔진 ja:ウィジェットエンジン no:Widget uk:Віджет

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