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Worms: A Space Oddity

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Title: Worms: A Space Oddity  
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Subject: Worms (series), List of Wii games, Chronology of Wii games, 2008 in video gaming, Chronology of artillery video games, Chronology of turn-based strategy video games
Publisher: World Heritage Encyclopedia

Worms: A Space Oddity

Worms: A Space Oddity
Developer(s) Team17
Publisher(s) THQ
Series Worms
Platform(s) Wii + Wireless Devices (Java ME, MIDP2)
Release date(s) NA 20080318March 18, 2008
AU 20080327March 27, 2008
EU 20080328March 28, 2008
Genre(s) Artillery, Strategy
Mode(s) Single player, Multiplayer

Worms: A Space Oddity is an artillery strategy game for the Wii.[1] The game was announced on August 30, 2007 [2] and released on March 18, 2008[3] in North America, with other regions following shortly afterwards.


A Space Oddity uses gesture based controls which allow players to launch various attacks. The game is rendered in 2D.[4] The name is a reference to both 2001: A Space Odyssey and David Bowie's song "Space Oddity".

A Space Oddity is set in space itself, with the usual arsenal of weapons being updated to suit. There are 6 themes included, namely Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. The worms are customizable in terms of skin color and helmet style, as in Worms: Open Warfare 2.


When Worms: A Space Oddity was first announced, it was going to have Wi-Fi connection and downloadable content. Team17 then later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face.[5]


While Eurogamer claimed that the gesture-based control is gimmicky and unreliable,[6] most review sites said just the opposite, with IGN noting that "the first DS Worms... was drastically hurt by a sloppy control method, but that is entirely not the case this time around,"[7] and commenting that "The Wii motion controls are initially as friendly as a Rancor beast, but they're just as easily conquered," and "after a few Wiimote stabs, swings, and pumps, you'll probably never want to go back to traditional button-pressing controls."[8]


External links

  • IGN
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