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Game show

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Title: Game show  
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Subject: Art James, Bam's Bad Ass Game Show, BrainSurge, Catch It Keep It, Celebrity Name Game
Collection: Game Shows, Television Genres
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Game show

ans has resulted in strong ratings, which, combined with low costs of production, have only spurred growth in the UK panel show phenomenon.

Game shows remained a fixture of US daytime television through the 1960s after the quiz show scandals. Lower-stakes games made a slight comeback in daytime in the early 1960s; examples include Jeopardy! which began in 1964 and the original version of The Match Game first aired in 1962. Let's Make a Deal began in 1963 and the 1960s also marked the debut of Hollywood Squares, Password, The Dating Game and The Newlywed Game.

Though CBS gave up on daytime game shows in 1968, the other networks did not follow suit. Color television was introduced to the game show genre in the late 1960s on all three networks. The 1970s saw a renaissance of the game show as new games and massive upgrades to existing games made debuts on the major networks. The New Price Is Right, an update of the 1950s-era game show The Price Is Right, debuted in 1972 and marked CBS's return to the game show format in its effort to draw wealthier, suburban viewers. The Match Game became "Big Money" Match Game 73, which proved popular enough to prompt a spin-off, Family Feud, on ABC in 1976. The $10,000 Pyramid and its numerous higher-stakes derivatives also debuted in 1973, while the 1970s also saw the return of formerly disgraced producer and host Jack Barry, who debuted The Joker's Wild and a clean version of the previously rigged Tic-Tac-Dough in the 1970s. Wheel of Fortune debuted on NBC in 1975. The Prime Time Access Rule, which took effect in 1971, barred networks from broadcasting in the 7-8 p.m. time slot immediately preceding prime time, opening up time slots for syndicated programming. Most of the syndicated programs were "nighttime" adaptations of network daytime game shows; these game shows originally aired once a week, but by the late 1970s and early 1980s most of the games had transitioned to five days a week.

Game shows were the lowest priority of television networks, and were rotated out every thirteen weeks if unsuccessful. Most tapes were destroyed until the early 1980s. Over the course of the late 1980s and early 1990s as fewer new hits were produced, game shows lost their permanent place in the daytime lineup. ABC gave up on game shows in 1986. NBC lasted until 1991, but attempted to bring them back in 1993 before cancelling its game show block again in 1994. CBS phased out most of their game shows, except for The Price Is Right, by 1993. To the benefit of the genre, the moves of Wheel of Fortune and the modernized revival of Jeopardy! to syndication in 1983 and 1984, respectively, was and remains highly successful; The two being fixtures in the prime time "access period".

Cable television also allowed for the debut of game shows such as Supermarket Sweep (Lifetime), Trivial Pursuit and Family Challenge (Family Channel), and Double Dare (Nickelodeon). It also opened up a previously underdeveloped market for game show reruns; general interest networks such as CBN Cable Network and USA Network had popular blocks for game show reruns from the mid-1980s to the mid-'90s before that niche was overtaken by Game Show Network in 1994.

After the popularity of game shows hit a nadir in the mid-1990s (at which point The Price Is Right was the only game show still on daytime network TV), the British game show Who Wants to Be a Millionaire? began distribution across the globe. Upon the show's American debut in 1999, it was an instant hit and became a regular part of ABC's prime time lineup until 2002. Several shorter-lived high stakes games were attempted around the time of the millennium, such as Winning Lines, The Chair, and Greed, leading to some dubbing this period as "The Million-Dollar Game Show Craze". These higher stakes contests also opened the door to reality television contests such as Survivor and Big Brother, in which contestants win large sums of money for outlasting their peers in a given environment. Several game shows returned to daytime in syndication during this time as well, such as Family Feud, Hollywood Squares, and Millionaire.

The popularity of game shows in the United States was closely paralleled around the world. Australia. In the United Kingdom, game shows have had a more steady and permanent place in the television lineup and never lost popularity in the 1990s as they did in the United States, due in part to the fact that game shows were highly regulated by the Independent Broadcasting Authority in the 1980s and those restrictions were lifted in the 1990s, allowing for higher-stakes games to be played. Game shows have had an inconsistent place in Canadian television, with most homegrown game shows there being made for the French-speaking Quebecois market and the majority of English-language game shows in the country being rebroadcast from, or made with the express intent of export to, the United States; there have been exceptions to this (see, for instance, the long-running Definition). Unlike reality television franchises, international game show franchises generally only see Canadian adaptations in a series of specials, based heavily on the American versions but usually with a Canadian host to allow for Canadian content credits. The smaller markets and lower revenue opportunities for Canadian shows in general also affect game shows there, with Canadian games (and to an even greater extent Québécois ones) often having very low budgets for prizes, unless the series is made for export. Canadian contestants are generally allowed to participate on American game shows, and there have been at least three Canadian game show hosts; Monty Hall, Jim Perry and Alex Trebek; that have gone on to long careers hosting American series.

In the US, CBS is currently the only major network airing daily national game shows. It still airs The Price Is Right and, as of 2009, is also airing a revival of Let's Make a Deal. Deal airs on weekdays at a time chosen by each CBS affiliate, while Price airs weekdays at 10am or 11am in most markets. Although ABC does not air any national game shows, its syndication wing Disney-ABC Domestic Television distributes Who Wants to Be a Millionaire?, and many of their local affiliates air it in syndication.

Of US radio stations, the oldest, continually aired quiz show was Simply Trivia (started in 1972) on WYSO until the station cancelled it in 2014.[1]


Many of the prizes awarded on game shows are provided through consolation prize. Some products supplied by manufacturers may not be intended to be awarded at all, and are instead just used as part of the gameplay (such as the low-priced items used in several Pricing Games of The Price Is Right).

For high-stakes games, a network may purchase prize indemnity insurance to avoid paying the cost of a rare but expensive prize out of pocket. If said prize is won too often, the insurance company may refuse to insure a show (this was a factor in the discontinuation of The Price Is Right's prime-time version, the $1,000,000 Spectacular; three contestants had won the top prize in a five-episode span after fifteen episodes without a winner, and the insurance companies had made it extremely difficult to get further insurance for the remaining episodes). A network or syndicator may also opt to distribute large cash prizes in the form of an annuity, spreading the cost of the prize out over several years or decades.

From about 1960 through the rest of the 20th century, American networks placed restrictions on the amount of money that could be given away on a game show, in an effort to avoid a repeat of the scandals of the 1950s. This usually took the form of an earnings cap that forced a player to retire once they won a certain amount of money or a limit of how many episodes (usually five) a player could appear on a show. The introduction of syndicated games, particularly in the 1980s, eventually allowed for more valuable prizes and extended runs on a particular show. Likewise, British television was under strict regulations on prizes until the 1990s, when such restrictions were lifted.

Bonus round

A bonus round (also known as a bonus game or an end game) usually follows a main game as a bonus to the winner of that game. In the bonus round, the stakes are higher and the game is considered to be tougher.[2]

The game play of a bonus round usually varies from the standard game play of the front game, although there are often borrowed or related elements of the main game in the bonus round in order to ensure the entire show has a unified premise. Though some end games are referred to as "bonus rounds", many are not specifically referred to as such in games, though they fit the same general role.

There is no one formula for the format of a bonus round. There are differences in almost every bonus round, though there are many recurring elements from show to show. The bonus round is often played for the show's top prize.

Until the 1960s, most game shows did not offer a bonus round. In traditional two-player formats, the winner — if a game show's rules provided for this — became the champion and simply played a new challenger either on the next show or after the commercial break.[2]

One of the earliest forms of bonus rounds was the Jackpot Round of the original series Beat the Clock. After two rounds of performing stunts, the wife of the contestant couple would perform at a jackpot board for a prize. The contestant was shown a famous quotation or common phrase, and the words were scrambled. To win the announced bonus, the contestant had to unscramble the words within 20 seconds. The contestant received a consolation gift worth over $200 if she was unsuccessful.

Another early bonus round ended each episode of You Bet Your Life with the team who won the most money answering one final question for a jackpot which started at $1,000 and increased $500 each week until won.

Another early example was the Lightning Round on the word game Password, starting in 1961. The contestant who won the front game played a quick-fire series of passwords within 60 seconds, netting $50 per correctly guessed word, for a maximum bonus prize of $250.[2][3]

The bonus round came about after game show producer Mark Goodson was first presented Password, contending that it was not enough to merely guess passwords during the show. "We needed something more, and that's how the Lightning Round was invited," said Howard Felsher, who produced Password and Family Feud. "From that point on every game show had to have an end round. You'd bring a show to a network and they'd say, 'What's the endgame?' as if they had thought of it themselves."[4]

The end game of Match Game served as the impetus for a completely new game show. The first part of Match Game's bonus round, called Audience Match, asked contestants to guess how a studio audience responded to a question. In 1975, Goodson decided that this line of questioning would make a good game show of its own, and the concept eventually became Family Feud.[5]

See also


  1. ^
  2. ^ a b c Graham, Jefferson, "Come On Down!!! The TV Game Show Book," Abbeville Press Publishers, New York, 1988.
  3. ^ Schwartz, David, Steve Ryan and Fred Westbock. "The Encyclopedia of TV Game Shows: 3rd Edition", Checkmark Books, Facts on File Inc., 1999, pg. xviii. ISBN 0-8160-3847-3
  4. ^ Graham, p. 54.
  5. ^ Graham, p. 56.

External links

  • Game Shows at DMOZ
  • 10 Things Game Shows won't tell you
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