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SN Systems

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Title: SN Systems  
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Subject: Sony Computer Entertainment, Sony, ProDG (software), PlayStation Video, Sony Lissa
Collection: Programming Tools for Windows, Windows Games
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SN Systems

SN Systems Limited.
Subsidiary of Sony
Industry Software Development
Computer and video games
Founded 1990 (1990)
Headquarters Bristol, England, United Kingdom
Key people
Andy Beveridge
(Founder and Director)
Martin Day
(Founder and Research Director)
Products ProDG
SNC Compiler
SN-DBS (Distributed Build Server)
Parent Sony
Website Official website

SN Systems is a provider of Windows based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, PlayStation, PlayStation Vita, and PSP.

The company had provided tools for the Sega Saturn, Sega Mega Drive (also known as the SEGA Genesis in USA), Nintendo 64,[1] GameCube, Game Boy Advance, and Nintendo DS.

History

The company was founded in 1990 by Martin Day and Andy Beveridge.[2] Both directors have backgrounds of developing game console software development tools, such as SNASM and Psy-Q, at Cross Products and later Psygnosis.

In 1999, SN Systems won a Game Developer Magazine "Front Line Award" in the Programming Environment category for its Nintendo 64 development product called SN64.[3][1] The company won again in 2005, this time for the ProDG for PSP suite.[4]

SN Systems was acquired by Sony Computer Entertainment Inc. in 2005,[5] to provide tools for the PlayStation 3, and future consoles.

Based in Bristol, England, they have satellite offices in Campbell, California and Dublin, Ireland.[6]

Products

Central to the SN Systems product line is the ProDG suite, comprising a compiler and integration with Microsoft Visual Studio, together with a debugger and additional build tools. SN Systems now may include its own SNC compiler with ProDG, rather than a derivative of the compiler provided by the console manufacturer (frequently a variant of GNU Compiler Collection).

References

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